Patch Notes 0.5.1481
Author: rgreenberg_mwg,
published 3 months ago,
Greetings Jumpers!
The team has continued to listen to the feedback has implemented some great quality of life changes and bug fixes! As always, if something you want us to know or discuss, is not listed here please let us know in the [url=https://steamcommunity.com/app/2545740/discussions/]Steam Discussions tab[/url] or in the [url=https://discord.gg/bMQMkzCtBG]Midwest Games Discord.[/url]
https://store.steampowered.com/app/2545740/Hive_Jump_2_Survivors/
[h3]Improvements and Additions[/h3]
New unlock reward animations now appear at the end of every run for any achievement you finished.
End of run menu overhaul.
- Includes animated display of unlocked achievements and statistics from the run.
Achievement progress meters now implemented in various places for easy reference.
- Shows on currently locked jumpers in the jumper select screen
- Shows on currently locked permanent upgrades in the Upgrades menu
All permanent upgrades are now visible.
- The locked ones now have a locked icon to their left and the upgrade unit boxes are hidden.
Banishing achievement created to unlock in permanent upgrades menu
- "Reroll Roulette" - perform 100 store rerolls
- Can be purchased 3 times for a total of 3 possible banishing options in the end of wave stores.
- Your remaining banishes are listed on the button itself
Amber counter is now hidden by default to save space. Only appears when you collect amber and then goes away again.
- New SFX when amber is collected.
- New particle effect on amber.
Visual and audio improvements to the Ordinance Drops
- Fixed some UI not going away properly behind the ordinance drop store menu
- Ordnance drops include goo, amber, and a special chest drop (based on the tier of hive you defeated)
More decor and visual updates to levels.
Item drops now animate out of their eggs instead of just appearing.
[h3]Achievement Updates[/h3]
A number of achievement requirements have been lowered to give quicker access to some permanent upgrades.
- A study of bombadiers - reduced from 400 bombardier kills to 200
- Attractive - reduced from 10 collected magnet power ups to 5
- Critically Acclaimed - 8000 critical hits to 4000
- Cyborg - robotic arm relics collected from 100 to 25
- Honorary Doctorate - total health pickups from 400 to 200
- I can take a hit - 1000 damage taken to 200
- If you can dodge a... - 400 melee attacks dodged to 10
- Laser focused - 8000 kills with the laser sights equipped to 4000
- Lots of ordovician autopsies later - 2500 kills to 1000
- 5k fanatic - renamed to "Relay Runner" - changed from 5000 distance traveled to 500
- Thats a lot of damage - 8 million damage dealt to 4 million
[h3]Bug Fixes [/h3]
Fixed high resolution text option not being selectable with keyboard/controllers
A number of codex entries that had been missing or copies of other objects have been given a more thematic "coming soon" message. Will be given full entries in a future update.
Minor text corrections on Jumper select screen
- Team Hive Jump