Greetings, Hard Chip players! Let's review the changes made from versions 0.0.6.18 to 0.0.6.23. This update mainly focuses on stabilization, bug fixing, and some crucial UX enhancements. Here's a detailed overview of what was modified. [b]But before that[/b], on the cool side, I started sending keys to small content creators to increase the reach of HC. Pay the guy a view if you want to see some gameplay; he is very entertaining! [previewyoutube=644bdTdRNMI;full][/previewyoutube] [b]What would be your favorite creator from whom you would love to watch a video covering HC?[/b] Let me know in the comments! [h2]1. UPDATED Enhanced Precision with Hitboxes[/h2] Finer Hitboxes Around Traces and Gates. We've tightened the hitboxes around traces and gates, allowing for much more precision when interacting with circuit elements using your mouse. Before, in blue were the hitboxes used for selecting blocks: [img]https://clan.cloudflare.steamstatic.com/images//44903018/716340ab504b095998b796c9832bdcfd7dc73131.png[/img] After (floor hitboxes removed for clarity): [img]https://clan.cloudflare.steamstatic.com/images//44903018/258376ff0289674d0dcd5f35d3b9d45b9fa3c763.png[/img] It removes the countless missed clicks players had and eliminates a lot of frustration (like deleting a whole section by accident can be infuriating, maybe 😬). As a result, HC feels less clunky! [b]Changelog:[/b] [list] [*] FIX Input Picking on Large Dies: Resolved issues with input picking when the die size exceeds 20, making it unresponsive. [*] FIX hitbox misses when working on edge at angle when die size > 20; [*] UX Much fitter hitboxes around traces and gates to allow much more precision with the mouse; [/list] [h2]2. UPDATED Perf optimization[/h2] Faster Slot Switching is reduced from 0.7 seconds to sub 0.1 seconds, making your workflow faster and making HC more responsive. It is not only slot switching but Undo/Redo that is quasi-instant now! Here's a redo stack played with spamming Ctrl-Y at normal speed! [previewyoutube=k-LMEz0DfqY;full][/previewyoutube] Much faster! Another point, to help to switch from, let's say, slots 1 and 4, faster you can now use the Slot selector, instead of clicking 4 times: [img]https://clan.cloudflare.steamstatic.com/images//44903018/94c3418f7c32484bd6c20169fc4a8521098c5def.png[/img] Oh, and you can extend the die left and top now, too☝️! [b]Changelog:[/b] [list] [*] FIX Load/Save inputs/outputs between slots; [*] FIX wrong output pin when die resized; [*] UX Picking pin remember last spread; [*] UX Avoid resetting output position on revalidated and die resized; [*] UX faster slot selector; [*] MI Force terminals at y:6 and 8 in all cases; [*] UX Extend/Shrink left/top now possible even in a challenge with terminals 68 positions forced; [/list] [h2]3. UPDATED Grades[/h2] We've revised several graded challenges to improve their difficulty and challenge level: [list] [*] 2-Bit Decoder [*] Full Bit Adder [*] Adder/Subtractor [*] AND Gate [*] AND3 Gate [*] OR3/NOR3 Gates [*] XOR Gate [*] NAND3 Gate [*] Tristate Buffer [/list] Among other things! See more in the changelog! [b]Changelog:[/b] [list] [*] CX PMOS NMOS Intros have a higher ceiling [*] CX MSJK on plane input and revised startup level [*] MI Challenges uniformized, all inputs start at y1 and all outputs at y0 [*] CX Auto generating starting levels are squared now; [*] CX 4Bits ProgramCounter starting levels revised; [/list] [h2]4. NEW Multiplexers challenges [/h2] We've expanded our bonus challenges with the addition of new multiplexers: 2-to-1 MUX 4-to-1 MUX 8-to-1 MUX These multiplexers allow for more sophisticated data routing within your circuits, enabling you to design more complex and efficient logic systems in sandbox mode! [previewyoutube=2WpLeRDc2Ls;full][/previewyoutube] [h2]Quality Of Life, Bug, and Crash fixes list[/h2] [b]This is the a big part of the last update![/b] [list] [*] FIX Corrected Tutorial Breakage: tutorials no longer break after resetting a level; input/output positions revert to known values. [*] FIX Janky Readout Resolved: fixed the janky readout in the "Click Me" and signed tutorials. [*] FIX Inverter Map Hard Lock [*] FIX Broken Fabricator Script Soft Lock: caused by a broken fabricator script. [*] FIX 4-Bit Program Counter Crash [*] FIX Output Value Overlay Crash [*] FIX Graph Scaling Alignment: Fixed graph scaling and alignment issues when the range is less than 15, making them misleading. [*] FIX Masterpiece Scoring Bug: Fixed an unfair bug that miscalculated online scores and affected the "Masterpiece", making it almost unobtainable. [*] FIX Cubic Render and UI Scale not saved [*] FIX Input/Output at Position 000 was not saving correctly. [*] FIX Wrong Output Pins Placement on Resize [*] FIX Loss Counter now accurately counts loss tracking. [*] FIX Undo/Redo Stack working for Slots 3-4 [*] FIX Typos and copy [*] FIX NAND button launching the Adder challenge [*] FIX OutputvalueOverlay crash [*] FIX Crash when trying to load ghost on tutorials [*] FIX Chip map select when in ALU stage [*] FIX All inputs show picking when only one is being set [*] FIX Hidding readouts lines when pointing out of the camera frustrum (avoid strange lines across the screen) [*] FIX EasyTracesThroughWall cheese [*] FIX Texture of chips with lightings [*] UX Delete action takes priority on zoom in on click on loaded overlay action [*] UX lower the step in front of the fabricator, so you can walk easily to the terminals [*] UX Non-overlapping glitchy on inputs in inout intro [*] UX Limiting spread to 2-3-4 [*] UX Show "T161" on lightning indicator [*] UX Readout uniform render numerical value [*] UX Avoid flickering sizes in/output overlay with big numbers [/list] [h2]Looking Ahead[/h2] HC is still in closed beta, but its demo is already out! If you are willing to give feedback, join the waiting list for the closed beta access. You might want to try your luck by "Requesting Access" to the playtest on HC's main store page (this is a lottery system)! Your feedback, suggestions, and comments are not just important; they're the lifeblood of this game. We value your input and encourage you to join our Discord server to share your thoughts and ideas! Thank you for playing Hard Chip, and stay tuned for more updates and new features!