Update 45 - Easier to read and use! + 3 new challenges
Author: Elorth,
published 6 months ago,
Greetings, Hard Chip players!
We are now covering the modifications done in versions 0.0.5.14 to 0.0.5.16! All about usability (again?), let's dive in:
[h2]1. NEW Truth Table![/h2]
One of the main issues players had during playtest sessions was reading Objectives. Almost every time, they found them too complicated to read, and they were surprised to find out that the solution was, in fact, simple. So something had to change! Here's our try at improving it based on the tried and true Truth Table form:
[previewyoutube=lDLhTw6US5w;full][/previewyoutube]
Much more easier to read! Not only that but it allows larger validation too! Here's a test one:
[img]https://clan.cloudflare.steamstatic.com/images//44903018/057c6a50251af6ff1b1405dc7c6be284eca0ca98.png[/img]
[b]Other related modifications:[/b]
[olist]
IMPORTANT: QOL Renaming neutral from X to _, and short to X!
Reworked objectives control;
Dedicated Truth Table window;
The truth table is detachable;
Truth table size reacts to large or numerous validators;
Selectable validation steps! Stay in the active Step so you can build validating one specific Step;
QOL Reset Validation vs Reset Level button in a separate bar;
QOL Validate button indicate briefly the step-by-step mode;
[/olist]
[h2]2. UPDATED Build Mode[/h2]
Once more, building upward was more of a friction with players. After a while, you can adapt to it, of course. But at first, it could erode the fun enough to want to close HC and then compensate with chocolate or cheese.
We replaced the old build-up mode with a new one. Here's our attempt to make it smoother!
[img]https://clan.cloudflare.steamstatic.com/images//44903018/74a983622dd64bac3e8e0552ae52b0a9e403ead0.gif[/img]
No keyboard is involved! Only the mouse placement on the target block determines the direction of the next traces!
[h2]3. NEW Decoder Challenges[/h2]
There is a divide among players: those struggling with the early game and those who want to go harder, faster, and stronger. Here are the new challenges:
[img]https://clan.cloudflare.steamstatic.com/images//44903018/b5cb41f0f59cd760e3bd25eed94024d0e8c6b407.png[/img]
You will love to do better than the schematics provided!
[h2]Quality Of Life, Bug, and Crash fixes:[/h2]
[olist]
[*]PERF Benchmark discarding empty sim frames as they only indicate the precision of scheduling, not actual perf;
[*]NEW Grade visible from the challenge maps;
[*]NEW Splash title rather than class name for Challenges; Naming input/output; Pass QA on gate challenges
[*]FIX Race conditions in ReadOutsManager;
[*]FIX Inputs now cancel the validation;
[*]FIX ReadonlyOut updates with Step by step mode;
[*]FIX can now exit demos;
[*]PERF Lazy load world in camera captured when showing the Bit Adder challenge map;
[*]QOL Erase button on the minimal bar;
[*]FIX align read-only readout to the right, regression;
[*]QOL Expected readout shows now value;
[*]QOL Validations events based instead of simulation loop-based;
[*]FIX Tentative fix Bekfast's IntroLevel key press bug;
[*]FIX trace BuildIndicator respect Y layer shape;
[*]QOL Bonus stages screen revamped from draft state to something a bit better and showing all challenges;
[/olist]
Your feedback, suggestions, and comments are not just important, they're the lifeblood of this game. We value your input and encourage you to join our Discord server to share your thoughts and ideas!
Thank you for playing Hard Chip, and stay tuned for more updates and new features!