Operation: Fleetcom is bringing a whole host of updates with it, and we’re here to tell you all about it. Today we’re going to be talking about game modes, but there’s plenty more on the horizon with information about sandbox updates, Forge updates, and QoL updates. [i]Halo Infinite[/i]’s next content update ushers in the return of a fan-favorite mode to the game. Let’s check it out! [previewyoutube=6mmG0a2FOxQ;full][/previewyoutube] [hr][/hr] [h2]The Return of the [strike]King[/strike] VIP[/h2] Not seen since [i]Halo 3[/i], VIP returns! The catalyst for many fun and unique custom games, this return has been a long time coming. If you are not familiar, VIP is very much a team-based mode and generally played 4v4. This will be the case for [i]Halo Infinite[/i]. Each team will have a game-designated initial VIP and it’s up to you to keep your VIP alive while also taking down the opposing team’s. [hr][/hr] [h2]//RE: PRIORITY TARGETS – PROTECT / NEUTRALIZE[/h2] To win, your team must be the first to reach 10 points. It might seem like a cakewalk but there’s a couple of things to keep in mind: [list][*] The VIP has extra health, so it’ll take a bit more to neutralize them [*] Everybody else will be defending the VIP like the match depends on it [*] Each VIP kill is worth one point[/list] If your VIP dies, the next player on your team to die takes up the mantle and becomes the team VIP when they respawn. You will be identifiable to the other team by virtue of effects (similar to Infection) and a nav marker above your head (so no, you cannot become the VIP and then hide the whole match to save your points!). Work in tandem with your team, stick together, and remember to protect your VIP with your superior skill—but where that might fall short, your life will do. When the playlist launches alongside Operation: FLEETCOM on July 30, you’ll be yelling, “Get down, CINCONI !” on the following maps: [list][*] Bazaar [*] Catalyst [*] Forbidden [*] Forest [*] Illusion [*] Interference [*] Prism[/list] Gather up your squad of Spartans, build out your protection details, and get ready to travel as a pack as you protect your VIP! If you miss your chance during the featured weeks, don’t fret – VIP will later be added to the options available to you in Match Composer. [hr][/hr] [h2]Very Immense Possibilities[/h2] Not only will VIP be in matchmaking, the mode is also being added to Forge and Custom Games immediately when it launches. That means you’ll be able to get your hands on it and work your magic, creating your own experiences using a new suite of VIP-related custom game options. And, to help you further customize your mode experiences, we’ve brought over VIP’s mode logic to Forge as well. The new mode will be available in Forge’s mode creator tool and multiple new VIP nodes will be added to the nodegraph scripting feature. These tools can be used to enhance or modify the functionality however you please: [list][*] Set VIP – Set the VIP of a team [*] Clear Team VIP – Clear the VIP of any given team [*] On New VIP – Event node indicating that a new VIP has been selected [*] On VIP Killed – Event node indicating that a VIP has been killed [*] Get Is VIP – Input a player and return if they are currently the VIP on their team [*] Set VFX Status – Input a player to apply the new VIP visual effects on their Spartan[/list] We’re looking forward to seeing your creativity take shape with the modes you create from having all these VIP tools in your arsenal once it hits Forge. Not to mention the close saves and narrow escapes you pull off! [hr][/hr] [h2]But Wait...[/h2] [i]There’s more![/i] Later this Operation, you’ll be able to hunt down and enjoy that pure dopamine rush you can only get when scoring a handful of skulls in the midst of a fierce firefight. The risk vs reward is high… Yes, Headhunter is returning as well! More on that later, however. In the meantime, keep your head on a swivel, and your reflexes sharp. Your VIP is depending on you for protection!