[img]https://clan.cloudflare.steamstatic.com/images//38365036/38ae5f8fb3db5d6ae9084e84dd6ec92e48fc1c51.jpg[/img] The first time I looked at Forge in Halo Infinite, I was like "Oh hey, cool that's... oh, holy-- you guys did [i]what[/i]?!” With November already on the horizon, in just a few short months the Forge Beta will be in your hands to unleash your creativity with, dare we say, infinite possibilities. In this four-part video series, we’re going to explore the foundational elements of Forge to get you acquainted with its tools, showcase brand new features and improvements from previous games, and provide some direct developer insight into what’s coming. Here are the topics we’ll be covering in each video of this series: [list][*] [b][url=https://store.steampowered.com/news/app/1240440/view/3288212769342007931]Building[/url][/b] – [i]what can I make and how do I make it?[/i] [*] [b][url=https://store.steampowered.com/news/app/1240440/view/6077067575554127044]Scripting & Bots[/url][/b] – [i]what is scripting, how can I use it, and how can I test my map with bots?[/i] [*] [b][url=https://steamcommunity.com/games/1240440/announcements/detail/3297221870968328437]Polish[/url][/b] – [i]what lighting, art, and audio tools can make my maps look and sound great?[/i] [*] [b]Canvases & File Sharing[/b] – [i]where can I build my maps and how can people discover them?[/i][/list] But first, of course, for those of you who may just be joining us on this great journey, or may need a refresher, let us take a moment to look back on what Forge represents as a pillar for [i]Halo[/i]... [hr][/hr] [h2]What is Forge?[/h2] Once upon a time, matches on [i]Halo 2[/i]’s Colossus would begin with a frenetic rush to collect the various plasma pistols and battle rifles strewn across its lower end, and we would have to impose honor rules. In those days, the placement of weapons, objectives, spawns, and other details of Halo’s multiplayer spaces were largely fixed – rooted in place, until they were picked up and spent, after which an invisible countdown would bring them back to be fought over once again. But then, Halo 3 brought with it an exciting new feature. Forge began as an object layout editor, enabling players to rework weapons, vehicles, scenery, and spawns – and you could invite your friends to hop in and test out these changes live, or spend an hour trying to drop tanks on each other. As with all creative tools, when put in the hands of the community, impossible things happened. You built Scarabs and Pelicans out of crates and scenery items. You used teleporter nodes to keep objects floating in the air. You discovered techniques that allowed blocks to intersect with each other and the environment, creating all-new maps on empty canvases. From that point, Forge ceased to be a simple layout editor. It became a map maker, and a community of creative cartographers arose from its foundations. Since then, Forge has been continually upgraded in successive Halo titles with new tools and capabilities to give Forgers more agency and options in what they seek to create. More objects, bigger budgets, new terrain pieces, color editing, magnets, baked lighting, scripting... Forge is [i]your[/i] playground, and in [i]Halo Infinite[/i] we’re giving you more toys to play with than ever before. [hr][/hr] [h2]Part 1 – Building[/h2] See [url=https://store.steampowered.com/news/app/1240440/view/3288212769342007931]Forge Fundamentals – Building[/url] to learn how to build in [i]Halo Infinite[/i]'s Forge. https://www.youtube.com/watch?v=SAwEbD5qNG8 [hr][/hr] [h2]Part 2 – Scripting & Bots[/h2] Read [url=https://store.steampowered.com/news/app/1240440/view/6077067575554127044]Part 2 – Scripting & Bots[/url] to explore new and improved features around scripting, node graphs, and Bot support on Forge maps. https://www.youtube.com/watch?v=sgIxew1x12s [hr][/hr] [h2]Part 3 – Lighting & Audio[/h2] Check out [url=https://steamcommunity.com/games/1240440/announcements/detail/3297221870968328437]Part 3 of our Forge Fundamentals[/url] to see how you can leverage new lighting and audio tools in the creation of your maps. https://www.youtube.com/watch?v=uyKLrBs6GDM&t=2s [hr][/hr] [h2]Part 4 – File Sharing & Canvases[/h2] Our fourth and final Forge video details the canvases you’ll be building your maps on and the key to sharing your creations with your friends and other players. The [i]Halo Infinite[/i] Forge Beta will launch with six canvas maps, providing a range of environments—from arid desert to lush grasslands and marshes, to outer space and the underwater sea floor, and even a blank void—which are about double the size of [i]Halo 5[/i]’s canvases. Add collaborators to your map, giving your selected friends a range of options to co-Forge alongside you and list them in its credits; look at your map’s “version history” and track the major additions or changes you’ve made to then seamlessly jump between past and present versions of your maps; and head into the main menu’s Community tab to browse published maps, modes, and prefabs from other players. Join John Junyszek, Senior Community Manager, and Michael Schorr, Forge Lord (that is, Forge Lead Designer!), one last time as they get you acquainted with the powerful options and tools at your disposal when Forge arrives with the Winter Update on November 8. [previewyoutube=Ea5Mpv0xPVA;full][/previewyoutube]