Hi all, Based on your feedback and our desire to improve day by day, we are pleased to present our first patch note of the Early Access. [b]Race balancing:[/b] Many players told us that the game was too easy and allowed one strategy to win every race. [b]The AIs have been enhanced [/b]with [b]greater adaptability[/b] and a more comprehensive understanding of their fuel load. This, coupled with a [b]better balancing[/b] between [b]car acceleration[/b] and [b]fuel load[/b], has led to [b]more competitive racing.[/b] Furthermore, the AI strategies have been refined to prioritize those with multiple pit stops, preventing the use of tires that have reached their maximum performance potential. Additionally, the tire degradation process has been optimized. We have also [b]corrected[/b] the [b]wet speed[/b] and [b]tire degradation[/b] to make them more perceptible to the player and increase the challenge of the races. [b]Economies and team management balancing:[/b] We have made [b]significant changes[/b] to most [b]revenues[/b] and [b]expenses[/b] to make the first few seasons [b]more manageable[/b] for the players. The changes mainly [b]target building expenses, race sponsorship and season sponsorship. [/b] We've also decided to [b]increase the number of crews and car parts[/b] at the start of [b]the first seasons[/b] to give [b]HQ more depth[/b] from the start of the experience. [i][u][b]Once again, thank you for your comments. It's thanks to all your messages that we're able to improve GT Manager according to your wishes and we'll continue to make regular updates to satisfy you all.[/b][/u][/i] [u]‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ [/u] [h2]Changelog V0.9.0 -> V0.9.0a[/h2] Balancing: [list] [*] Improving AI strategy [*] Drivers stats balancing [*] Game economy balancing [*] Parts and Crew staff earlier availability [/list] Bug Fixes: [list] [*] Fix qualification button [*] Fix panel driver pit stop button states [*] Fix pit stop problems [*] Fix inventory with sponsors in pre-season (inventory was not updated) [*] Fix Car LOD disappearing in far distance [*] Fix deactivated cars at the end of the race if the player was in top view [*] Fix bug stuck in the qualification - season 2032 [/list] Polish: [list] [*] Fix Rain trail FX in cloudy weather [*] Improved graphic quality in Showroom [*] Improved Race HUD [*] Fix depth of field in good quality graphic setting [*] Fix Calendar: Car Factory wrongly placed in the calendar [*] Optimized performance in top view [/list] ______ Join our community: [list] [*] [url=https://discord.com/invite/6DS25RmVhe]Discord[/url] [*] [url=https://x.com/gtmanagerpc]X/Twitter[/url] [*] [url=https://www.instagram.com/gtmanagerpc/]Instagram[/url] [*] [url=https://www.reddit.com/r/GTManagerPC/]Reddit[/url] [*] [url=twitch.tv/gtmanagerpc]Twitch[/url] [/list]