[i][b]Can you tell us about the process you follow when modelling a vehicle in 3D, from conception to completion?[/b][/i] ➡️ We contact vehicle manufacturers to obtain a selection of models. Either they offer us a range of their vehicles, or we choose and request specific models that we like and that will be appreciated by the players. Once we have signed a contract for one or more models, we have three options to start production : either the manufacturer provides us with a factory file of the model on which we can work without difficulty. Or we find a model on the internet which will serve as a basis, also gathering a set of reference photos. In very rare cases, we develop the model from scratch, which obviously takes more time to ensure fidelity to the original model. [i][b]What software and tools do you mainly use in your 3D vehicle modelling work, and why?[/b][/i] ➡️ I favor Maya for modeling and Substance Painter with Photoshop for texturing, tools that I have mastered since my studies and on which I have acquired great expertise over time. Although other software offers advantages, Maya remains comprehensive and meets my needs. Current software tends to become more and more similar, thus losing specificity. [img]https://clan.cloudflare.steamstatic.com/images//44798891/248e34d306559a385dee3df99f93e218f7a5dabd.png[/img] [i][b]Can you tell us about a 3D vehicle modelling project you've worked on that particularly excited or challenged you?[/b][/i] ➡️ The Bugatti Bolide was a challenge because initially we only had the model of the first publicly announced concept car, which then evolved into its final version. With only the 3D concept model and reference photos, I had to work rigorously to completely deconstruct and reconstruct the model to faithfully match the final version. And for the uninitiated, yes, there is a huge difference! [i][b]What artistic or technical skills do you consider to be the most important for success as a 3D vehicle artist?[/b][/i] ➡️ I see a car in its entirety as a jewel of engineering where the sense of detail and observation plays an essential role. Just like jewelry, each charm and aesthetic is reflected through the smallest details, from the curves they evoke to their very history. Every element on a car, whether technical or purely aesthetic, is carefully placed for a specific reason. [img]https://clan.cloudflare.steamstatic.com/images//44798891/304ec1485bc7632abb3c38386d444f025f2bc1ee.png[/img] [i][b]How do you collaborate with other team members, such as designers, animators and programmers, to create consistent and immersive visual experiences?[/b][/i] ➡️ We exchange frequently to ensure the overall consistency of the game, whether in the behavior of the vehicles in the race or in the graphic aspect of the menus. Despite our small team size, we meet regularly to be efficient and pragmatic in our work. [img]https://clan.cloudflare.steamstatic.com/images//44798891/899963d1918118e0d538a1e3d85c16fc9f392cdb.png[/img] ⬇️ if you want to see how he makes his 3D models ⬇️ https://youtube.com/shorts/4sBuJ-bEzDg?feature=share _____ Join our community: [*] Discord: https://discord.com/invite/6DS25RmVhe [*] Twitter: https://twitter.com/gtmanagerpc [*] Instagram: https://www.instagram.com/gtmanagerpc/ [*] Facebook: https://www.facebook.com/gtmanagerpc