As part of Unreal Engines #MegaMonday threads. They took a closer look at Gori: Cuddly Carnage and spoke to some of the small 5-manned talented Swedish developers at [url=https://store.steampowered.com/publisher/AngryDemonStudio]Angry Demon Studios[/url]. [previewyoutube=PFYtigYKgvw;full][/previewyoutube] "Unreal Engine is perfect for a team this size because it makes level building, shader programming and agile workflows easy for even the smallest studio." "Every person is in charge of their own work from creation to implementation without the need to involve additional time from other disciplines." [img]https://clan.cloudflare.steamstatic.com/images//37644815/a2e16b205bd7f0b9f3838551710ff8d4bc089c4c.jpg[/img] "For animation, the sequencer is amazing to create in-game cinematics without the need for pre-rendered footage. The sequencer is used for every single animated cutscene in Gori: Cuddly Carnage. Animation widgets are also amazing for animation and cool UI." You can read it as a thread [url=https://twitter.com/UnrealEngine/status/1668285536648175619?s=20]here[/url]. Make sure to whiskerlist Gori below: https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/