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Last week, I wrote about games dressing up their mechanisms to make them seem snazzier than they are, because really, underneath it all, they're often just numbers. I love how they do this. It's like draping a fancy cloth over an engine, obscuring the mucky oiled cogs with colour and character, and it works so well. It was Slay the Spire, a card game, which got me thinking about it, but no sooner had I written about it than another game came along I couldn't ignore.

Godhood, it's called, and it has the most appealing sales pitch I've ever come across: create and spread your own religion! What a remit - think of the things you could do...

It begins well. You name your god - you, in other words - and you name your religion, then you decide what your worshippers will be called. How cool is that? A few customisation tweaks later and you choose what you'll be about: peace, war, lust or chastity - there are a couple more options but they're greyed out. Then, you're in.

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