It's Tim, lead designer of Gnomes United team. There only three of us - me, Kate (art) and Vlad (code) and we call ourselves Gnomes United too. I'll try to make myself do regular posts about GU development and show you the process, the ideas and try to keep in touch with you, player (i'll do my best to write twice per month). In this post I want to tell you about the idea of Gnomes United. [img]https://static.tildacdn.com/tild3437-6431-4433-b136-346339333539/news_01.png[/img] # The Basis. We think gnomes are a good allegory for human society: it is turbulent, it does stupid things, and from the outside it may look funny. Inside, however, it burns with bright ideas, and when organized can be both a creative and destructive force. In the game we want to show players a gnome society that is just being born. Our game is a roguelike card game, but the cards in it are GNOMES - your people, together with whom you will create a nation. But the birth of a new nation, even if it is so funny and frivolous, is a challenge. Players will have to lead the gnomes and start a revolution to gain freedom from their oppressors, the humans. But society and nation are not built by battles and victories alone. Gnomes, if led by a persistent and experienced player, will gain freedom, but they will have to learn how to manage it. [img]https://static.tildacdn.com/tild3535-6666-4239-b536-336139343731/news_00.png[/img] # The Phase of the Development We divide the game into three parts, three acts: fighting for freedom, building a gnome state, and the third - learning how to live in peace with other nations. And we separate our development in that way either. Now we are working closely on the first part and the main component - the battles, so that they would be interesting and varied. Several consequented battles form a mission - a run, where you liberate a new gnome, new card. All that you can see in our trailer and screenshots. That's a part One, "The Revolution" and it's almost done (missing Events functional and some stuff to vary the flow of the game). Of course to scale it we need more cards, more enemies, more battle backgrounds - content that we will continue to make till release. But there are alreasy 14 missions where through battles you save your people and get more and more gnome cards (and each new card vary your tactics). For dessert there's a boss in Kapital (yes it's Kapital not just capital). So it's solid demo that we could showcase in several festivals to attract publishers (wish us luck with that!) Besides, we starting of making state building and narrative part of the game this november - I will write a separate post about that. My job here in this post is try to give you our vision of this project and try to spark your interest :) [img]https://static.tildacdn.com/tild3262-6537-4233-a537-343339373038/twerk.gif[/img] I hope these gif helps yawn less So I think enought text. Now you know what's this game about and where are we (we think it's 25% of project done by these 6,5 months). See ya next time! Tim