Welcome hunters! The third part of the "Terrifying" update is finally out. Force majeure circumstances did not allow us to make it in time, for which we ask you to forgive us. Okay, enough of the bad stuff, let's talk about the update! In this part, we focused on adding mechanics that will be developed in the future, as well as on fixing and reworking some old things. [h1]Let's start with the innovations:[/h1] [h2]Mysterious Artifact[/h2] Experienced hunters report that the energy of the seal changes when exiled, it is able to form strange objects. The nature of these things has not yet been studied, but it is known that "artifacts" are able to influence the owner and give some supernatural abilities. [img]https://ghost-exile.site/img/terra3/art1.png[/img] [img]https://ghost-exile.site/img/terra3/art2.png[/img] [i]Be aware strange objects can have side effects. You have to pay for everything...[/i] Here is a description of some of them: [expand type=details] The Gift of Ra When using an artifact endowed with this gift, the sanity of all hunters nearby will be restored. After use, the artifact is destroyed. Mitre's look When using the artifact, it can show you the ghost's favorite room. After prolonged use, the artifact is destroyed. Blessing of Ra The artifact has a passive ability to restore sanity if it is in the hands. After prolonged use, the artifact is destroyed. Contract of Nefertem The artifact will provide the hunter with light around him, protecting his mind. After prolonged use, the artifact is destroyed. Contract of Dedven When using the artifact, it serves as an incense with a longer action and reusable use. After being used 3 times, the artifact is destroyed. [/expand] [h2]Interface update[/h2] The interface of the main and in-game menus has been completely redesigned. The old interface was too overloaded and sometimes caused slight sagging, so it was decided to completely replace it with a new one. [img]https://ghost-exile.site/img/terra3/menu1.png[/img] [img]https://ghost-exile.site/img/terra3/menu2.png[/img] [img]https://ghost-exile.site/img/terra3/menu3.png[/img] [img]https://ghost-exile.site/img/terra3/menu4.png[/img] [h2]Single player[/h2] As you may have noticed, the "Single Player" button has appeared in the menu. That's right, a single mode has been added to the game for those who may want to play without having access to the Internet. [h2]New map[/h2] Old Turnersoll mansion an old mansion that kept a lot of terrible secrets even before the apocalypse. [img]https://ghost-exile.site/img/terra3/map1.png[/img] [img]https://ghost-exile.site/img/terra3/map2.png[/img] [img]https://ghost-exile.site/img/terra3/map3.png[/img] [h2]Disabling map detail[/h2] Now in the settings you can disable some small interior objects, thereby slightly reducing the load for weak computers or in order to facilitate the search for really important items on the map. [img]https://ghost-exile.site/img/terra3/Deco_off.gif[/img] [img]https://ghost-exile.site/img/terra3/Deco_off1.gif[/img] [h2]New lobby with the possibility of decorative changes[/h2] The bunker is finally available! With the money earned on orders, you can buy a bunker and make it your new main lobby. [img]https://ghost-exile.site/img/terra3/bunk1.png[/img] [img]https://ghost-exile.site/img/terra3/bunk2.png[/img] [img]https://ghost-exile.site/img/terra3/bunk3.png[/img] Also added the ability to customize some rooms of the bunker. In future updates, the list of decorative and functional objects will be updated. [img]https://ghost-exile.site/img/terra3/bunk_edit.gif[/img] [img]https://ghost-exile.site/img/terra3/bunk_edit1.png[/img] [h2]The tent is back[/h2] The bulky container has removed! The military tent is back like in the good old days. [img]https://ghost-exile.site/img/terra3/tent1.png[/img] [img]https://ghost-exile.site/img/terra3/tent2.png[/img] [h2]Share the ultraviolet[/h2] The long-standing problem with the UV flashlight is now in the past. Now the prints are visible in multiplayer mode, for example, if your friend shines on the door, you will also see the prints. The system of the appearance of prints has also been redesigned and situations when prints did not always appear are excluded. [img]https://ghost-exile.site/img/terra3/UV.png[/img] [h2]Text guides[/h2] Several articles about the gameplay have been added to the training center. If you still have questions about some mechanics, contact the monitor in the lobby. [img]https://ghost-exile.site/img/terra3/guide.png[/img] [h2]New ghost model[/h2] The model of an adult woman has been changed [img]https://ghost-exile.site/img/terra3/woman.png[/img] [h2]Small changes[/h2] [b]A check mark has been added to the settings that allows you to open all types of ghosts.[/b] ================================================================================ We know that you are sick of having the same ghost drop out several orders in a row. This is in the past, the new system will pick up a new ghost for you every order. ================================================================================ The "weak bloom" item appeared in the settings. If some lamps seem too bright to you, turn it on. ================================================================================ The "volumetric sound" item has been added to the settings. If you are experiencing problems with sound, for example, cod, you can turn off surround sound. ================================================================================ There is a choice of lighting quality in the settings. If you experience performance problems when you turn on the light, reduce the quality of lighting. This can greatly affect the visual component of lighting, but it will give you a good performance boost. ================================================================================ Added a third type of rover behavior - an assistant in exile. It's capable of lighting candles and closing portals, but that doesn't mean you don't have to do anything, the rover is pretty slow! ================================================================================ The exile effect has been augmented. ================================================================================ The price of the rover has risen from 250 to 2250 ================================================================================ The complexity of the madman has undergone changes and has been balanced. ================================================================================ The objects that the ghost threw may now also show traces of ectoplasm. [h2]Fixes[/h2] [list] [*]Fixed bugs with ghost events when they could hang until the end of the match; [*]Fixed bugs with the second level of ghost abilities; [*]Fixed a bug where the Ouija board didn't name the room with the documents if they were in the wall behind the painting; [*]Fixed a bug where the rover could get stuck on the way to the destination; [*]Fixed a bug where the sound of the portal could loop if you break the connection during its closure; [*]Fixed a bug where the items of a player who left the match disappeared; [*]Fixed a bug where some items could appear behind the house or not appear at all; [*]Fixed a bug where the light could blink; [*]Fixed a bug where the ghost's favorite room was smaller than the print; [*]Fixed a bug when when character textures always remained in low resolution. [/list] [h1]Another evening of All Saints[/h1] A late event is also an event! Go through a small test in which you have to collect candy in houses with ghosts, but be on your guard the entities will not be thrilled when they see that you are stealing their sweets. Celebrate Halloween once again with our team, collect treats and get unique rewards! [img]https://ghost-exile.site/img/terra3/event.png[/img] [h2]Plans until the end of the year[/h2] Before the end of the year, another update will be released in which we will add 3 levels of unique ghost abilities and a New Year's fair! To spark your interest, we will tell you a little about the fair: This is a unique event of this year in which you will have the opportunity to participate in events and trials at the New Year's fair. Various attractions and entertainment with unique rewards and small prizes. You will be able to win game items, money, costumes, achievements over the past years and more! [i]Join us at the New Year 2024 Fair![/i]