[img]https://clan.cloudflare.steamstatic.com/images//44740738/0c1e6bedd31e907515a22fcace4402f18bb01485.png[/img] [h3]《GESTALT: The Fifth Day》Update #1 Is LIVE![/h3] Hey y'all! It's been a week now since GESTALT: The Fifth Day's launch, and I'd like to say thanks again to everyone playing so far! Now that the game is available to everyone, it's time for the set of updates and fixes, which are live right now. If you update GESTALT: The Fifth Day on your Steam client, the changes will be applied, and you'll be set to play from there! Thank you to the content creators and those of you in the game's discussion boards for pointing out any issues you found during play, these comments really helped with creating this update. Below are the patch notes for the changes that have been made to the game for Update #1: [h2]PATCH NOTES:[/h2] [list] [*] Spelling typos have been corrected throughout the game [i](English, Simplified Chinese, and Traditional Chinese versions)[/i]. [*] The "s" and "a" keys have been properly disabled on all screens of the game in some versions, as previously pressing them during play would cause a game-ending error [i](Simplified and Traditional Chinese versions).[/i] [*] The background used after completing all of Emma's conversations in the EMMA scenario has been corrected. Previously, You would always get sent back to the living room upon completing these conversations, and now you are sent back to whatever room you were already in [i](All versions). [/i] [*] The background used after failing the EMMA scenario in the basement has been corrected. Previously, an outdated version of this background was being used [i](All versions)[/i]. [*] The two secret code locations have been swapped for thematic reasons [i](All versions)[/i]. [*] One of the two secret codes has been changed. One of the codes in the game used an old code that no longer works in this version of the game, and has now been corrected to the proper code. This also means that Ending V is now obtainable in legitimate playthroughs [i](All versions)[/i]. [*] A missing path to achieve Ending III has been fixed and updated. This affects certain playthroughs of The Fourth Day [i](All versions)[/i]. [*] The music that plays when the [???] visits you after obtaining a good end to any scenario has been changed. The previous music used was a free-use cover of the Great Fairy theme by MattriOST on YouTube. After feedback from player concerns about copyright warnings during streams and video content, the music that plays is now an original track compiled by KINJA[i] (All versions)[/i]. [*] Persistent data affecting Ending II has been fixed and updated. This issue previously affected players seeking the "My Name is Wicke" achievement, as the game would not register that you have completed Ending II. With this corrected, players who obtain all endings after this update should now receive the "My Name is Wicke" achievement [i](All versions)[/i]. [/list] As a note, my team and I have seen an issue regarding certain player's achievements disappearing from Steam. While working on this update we have not found a reason for why this may be happening, and are in the process of talking with Valve about the issue. We want to resolve this issue as soon as we can, and will be addressing this problem in the game's next update. Until then, we hope the changes made improve your playthrough experience and open up some new secrets for you to find! - K I N J A [h3]Play GESTALT: The Fifth Day Now!:[/h3] https://store.steampowered.com/app/2616720 [h3]Support the Team![/h3] [url=https://twitter.com/KinjaLee]KINJA on Twitter![/url] [url=https://store.steampowered.com/publisher/072Project][img]https://clan.akamai.steamstatic.com/images/43921064/b0b6f9f1a1e711f2adcbb8c3625b5a49df36ac0a.gif[/img][/url] [url=https://twitter.com/072Project] 072Project Twitter [/url] [url=discord.gg/UFRSke7zqU] 072Project Discord [/url]