Hey all, here's a small update with a few improvements and some new parts. [h3]Angled beams and connectors[/h3] In the previous update I introduced the "V" and "W" angled beams, primarily to allow for building V configuration engines. If you've been using these parts, you may have noticed some bugs with the building system (e.g. sometimes your construction might freeze at a weird angle). I'll come back and address these problems in the future, but seeing as those angled parts are now out in the wild, I figured I might as well release the others I've made. So you'll now find more angled beams, and connectors too! [img]https://clan.cloudflare.steamstatic.com/images//37970304/e03628f1000147f9c13be624231ee0ceb99f5523.jpg[/img] [h3]Engine crank nose[/h3] I've added a "crank nose" part, which can attach to the existing crank parts. This is particularly useful if you want axles coming out of both ends of a single driven crank. [img]https://clan.cloudflare.steamstatic.com/images//37970304/e88588a852f0d7f4385473f8c3d359509ac79488.jpg[/img] This makes the "front crank" parts kind of redundant actually, but I'll have to keep them so as to not break existing builds. [h3]More wheels[/h3] We also have some more wheels thanks to community member Alex! [img]https://clan.cloudflare.steamstatic.com/images//37970304/d2ed90217b91ef464673c039bbd80f8c37b6972c.jpg[/img] There are one or two other tweaks and improvements too, here are the full release notes:- [list] [*]New parts:- [list] [*]Engine "crank nose" with resizable axle. [*]Angled connectors. [*]Angled beams. [*]Car wheels designed by Alex (6.5 and 7 units diameter, various widths). [/list][*]Added "double audio pitch" toggle to engine head part behaviour settings. [*]Added separate volume slider in audio settings for environment sounds. [*]Added "Ctrl + F" freeze / unfreeze shortcut to material, painter, and grabber tools. [*]Lua scripting changes and new features:- [list] [*]New "button image" UI element (use [b]IElementFactory.CreateImageButton()[/b] to create from Lua). [*]Added [b]IsTargetable[/b] property to [b]IElement[/b] (disable to prevent a UI element from blocking the mouse pointer). [*]Added [b]GetDims()[/b] method to [b]IBoundary.[/b] [/list][*]In [b]PlayerHUD[/b] script mod, pressing [i]Tab[/i] now toggles between metric and imperial units. [*]Bug fixes. [*]Upgraded to Unity 2021.3.43. [/list]