We're making some balancing changes based off of initial player feedback. A lot of players and streamers have mentioned that the game currently felt a bit too easy and sluggish, especially in the early sections. We've now rebalanced those sections to make the enemies' attacks more challenging, while also reducing their hp somewhat. This should make the early game quicker and more dynamic. It will require players to pay attention and learn the enemy patterns, to make it through the first levels safely. We're very curious to hear what you think of the change! Give it a spin and let us know your thoughts! Change notes: [list] [*] Rebalance enemies in early levels for better challenge [*] More damage buff from purple Upgrade Protocol [/list] Thanks for your feedback: Lmaonaise and shnooberk on our Discord and to Tyrian Mollusk on Steam!