Adding Mid-Run Saves and lots more - Update v0.130
Author: Max | Crunchy Leaf Games,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44115932/cd5f95513a4477cb29cf910e7305f0800cc7bc40.png[/img]
Hey everyone!
It's been a few weeks since our last update, and we're back with a big one! This one includes some much requested features like mid-run saves and boost direction settings, as well as some nice gameplay improvements like much better hit feedback on enemies, and enemy rip-able parts being a lot more fun to use!
Your runs will now be saved at the start of each level, so you can take breaks during longer runs without losing progress. Boost direction now defaults to keyboard input instead of mouse, and there's a setting for it in the controls menu. Enemy hit effects are now way more noticable, and should make it much easier to see enemies' subparts, for easier targeting and ripping them clean off!
There's a ton more improvements and we've squashed a bunch of bugs too, like issues with windowed mode, players getting stuck, and weird power and enemy behaviors. Check out the full list of changes below!
[b]Improvements[/b]
[list]
[*] Added Mid-Run Saves, at the start of each level
[*] Improve all enemy hit effects, for better visuals and sub-part clarity
[*] Improved ripable enemy weapon parts, to start firing faster when grabbed
[*] Added option for Boost direction, to follow keys or mouse input
[*] Update Pitch and Patch Power, now marks one enemy per room
[*] Improved map input, movement is now on right mouse button
[*] Improve Performance issues on some beam and fire weapons
[*] Updated sprites on some enemies in Scrapyard and Shattered Frontier levels
[*] Updated sprites and logic for Station mini-boss in Armory level
[*] Updated sprites on some enemies in Asteroid Fields
[*] Improved many AOE effects for better clarity and look
[*] Improve Power Upgrade input feedback
[*] Added input sprites for Steam Deck
[*] Made reward cutscenes skipable
[*] Added runs shown on save slot
[/list]
[b]Balance Changes
[/b][list]
[*] General tweaking of hitboxes and hit effects, for clarity and better hit feedback
[*] General increase of enemy weapon parts firing rate when grabbed
[*] Reduce hitpoints and firing rate on CannonEnemy (the red guy in Armory level)
[*] Tweak Testudo, add 2nd hitbox in rear, increase appearance on Forge level
[*] Added enemy sub-bullets doing friendly fire damage to other enemies
[*] Reduce Shocktrooper sniper projectile speed and startup time
[*] Tweak Armory wave graphs, removed Spotter as spawned enemy
[*] Increased SpiderEnemy AOE sizes and added clearer effect
[*] Increase Insect Queen subpart sizes
[*] Tweak Shattered Reaches mini-boss
[*] Reduced enemy health buffs on higher NG+ levels
[/list]
[b]Bug Fixes
[/b][list]
[*] Fixed Windowed mode getting reset
[*] Fix Scrapyard mini-boss bullets not despawning
[*] Fixed hardened hull icons could appear too frequently
[*] Fixed multipart enemies connected with joints could behave weirdly after death
[*] Fixed Player rarely can't collect Area Cleared Bonus
[*] Fixed unlocking new weapon didn't trigger save
[*] Fix player getting stuck inside enemies
[*] Fixed rare particles issue with Chain Lightning
[*] Fixed Mimic enemies health bar show and size
[*] Fix GravShocker Power trigger
[*] Fix Squatter enemy blocking gates
[*] Fix Last Played Time not updating
[*] Fixed Revenge power didn't work with collision damage
[*] Fixed Upgrade tree interaction with already activated node
[*] Fixed layout of Save Slots
[*] Fixed upgrades achievement triggered too early
[*] Fixed PowerfulGravGun upgrade slots
[*] Fixed particles issue for Behemoth boss
[*] Fix Shockingly Close Power triggers when throwing an enemy
[*] Fix Weapons Achievements
[*] Fix CraterEnemy occasional strange behaviour
[*] Fixed rare broken saves (caused by NG+)
[*] Fix MineDeployer looped sfx when panicked
[*] Fix potential Freeze during Training Room
[/list]
We're planning to push out a few smaller hotfixes over the next week to catch any remaining issues. After that, we'll start focusing on the next big content update, which we're planning to release in mid to late autumn.
As always, we love hearing from you! Please keep sharing your thoughts, reporting any bugs you find, and letting us know what you want to see in future updates. You can reach us on our Discord server or through the Steam forums.
Thanks for your continued support and feedback. We're only able to fix all these bugs and make these improvements because of your input, so please keep it coming!
Join us on Discord, or write to us on the forums, how you like the game and what you'd like to see in its future. And if you have a moment, feel free to leave a review! Those help massively with spreading the game to more players and growing our awesome community!
Discord: https://discord.gg/6jPYbpZa2g