Patch 1 Notes
Author: Maple Powered,
published 1 week ago,
We’ve got an exciting update for Wrath of Cobra packed with fixes and quality-of-life improvements. Check out what's been enhanced in your mission to bring down Cobra!
[b]Fixes[/b]
[list]
[*] Control Rebinding: Your custom control settings will now save correctly, so you won’t need to reconfigure them after each session.
[*] Cutscene Skipping: Accidental skipping of cutscenes has been resolved.
[*] Dash Grabs: Dashing into grabbable objects or enemies will no longer cancel your dash attack.
[*] Health Pickup While Armed: You can now pick up health items without needing to drop your weapon.
[*] Boss Movement Speed: Bosses will no longer slow down mid-fight.
[*] Sprite Sheet Optimization: We've optimized the sprite sheet to prevent any visual artifacting.
[/list]
[b]Quality of Life Improvements[/b]
[list]
[*] Higher Difficulty Tweaks: Harder difficulties are now harder.
[*] Dark Duke Boss Fight: Dark Duke has undergone some improvements to make his fight more engaging and less spammy.
[*] More Floppies: Especially from minibosses.
[*] Ferret AI Improvements: The Ferret enemies are a bit smarter.
[*] Crimson Twins Boss Fight: The fight against the Crimson Twins has been refined for a more satisfying experience.
[*] Timber AI Enhancements: better able to leave the battlefield.
[/list]
Keep the feedback coming, and stay tuned for more updates as we continue to improve the game. YO JOE!