FURTIVE v0.2.1 - Call To Arms Update Fixes
Author: Frozen Bullet Games,
published 5 months ago,
Hello everyone, we've just deployed a patch that fixes a range of issues found in the Call To Arms Part I update. There's more patches to come as we learn about these issues, please let us know if you experience any we might not have heard about yet.
[b]Fixes[/b]
[list]
[*] Buffed the HV-1 winch strength and increased it's maximum length.
[*] Optimised health code to minimise game freezing on death.
[*] Fixed a bug where the third person's gun model parts and muzzle flashes would be rendered in the first person camera after exiting a vehicle.
[*] Fixed a bug where the mission to steal a HV-1 was not completable and caused the game to stop working correctly.
[*] Fixed the road collisions near the outpost that leads to the main facility bridge.
[*] Fixed NavMesh around the fortresses so soldiers and animals are no longer able to spawn or walk inside the walls.
[*] Fixed a bug where the HV-1 was still drive-able after it had run out of fuel.
[*] Adjusted helicopter spawnrate to be slightly less frequent.
[*] Helicopter will now flee if it is unsuccessful in finding players after a while.
[*] Adjusted textures on Chris Roberts and Aaron Roberts default and survivor outfits, as well as all Corocotta disguises to prevent them clipping in the camera.
[*] The fortress floors now give the correct footstep sound effects.
[/list]
Thanks everyone!