A big patch today fixing a range of issues and adding some quality of life improvements. Final missions are now fixed and re-enabled! [b]Release Notes[/b] [list] [*] Upgraded project to Unity 2022.3.22f1 LTS from 2021.2.5f1 [*] Final missions issues have been resolved and re-enabled. [*] HV-1 no longer collide with plant objects. [*] HV-1 SFX has been improved to include acceleration audio. [*] HV-1 handling has been tweaked, please provide feedback on how it feels to drive now. [*] Bears and Tigers have added SFX. [*] Inventory count is now present in the crafting page. [*] Added a reload state to all Soldiers wielding guns, they will have a limited amount of shots before needing to reload for a few seconds. This should allow players to time their strikes, especially when using melee weapons. [*] Added the ability to drink water from ponds/lakes, it will provide a small amount of hydration whilst damaging the player a little bit as the water is dirty. [*] Fixed an issue where player could not gather water with empty buckets from ponds/lakes [*] GPS can now also be found in supply crates. [*] Strength skill tree mastery level now applies instant takedown on melee weapons properly. [*] Inventory related sound effects (eating, drinking, etc) will no longer layer up. They will only play one sound at a time. [*] Wooden storage crates will now drop all items inside when salvaged with the building hammer. [*] Cut the first wave out of helicopter raids to improve the pacing of the raid event. [*] Fixed pistol weilding soldiers/captains aiming pose, they now aim directly at the player correctly. [*] Fixed collisions in facilities. [*] Improvements have been made to certain areas on the map. [*] Selected characters in multiplayer will now be more apparent that they are already taken. [/list] [b]Still Investigating[/b] [list] [*] Pressing Alt + Tab during game saving has been reported to cause issues saving. [*] HV-1 Interaction for client players. [*] Multiplayer bugs - we need more information on any issues that arise during multiplayer. [*] Tracking markers disappearing after 1000m range [/list] As usual, a huge thank you for all the feedback coming our way. Please continue to bring on the feedback. We will now be getting started on the upcoming content update in May, fixes will still rollout in the meantime.