Supported OS | Windows |
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Release Date | 02 April 2024 |
Developers | Lukasz D |
Publishers | Lukasz D |
Sold copies | ~ 10,000 |
------- 100% Handmade --- 0% Ai -------
FolkOrigin is a strategy game set on a hexagonal 2D map. The main objective is to develop a settlement in a way that maximizes the production and extraction of resources available on the map. A well-planned allocation of labor results in the efficient gathering of resources needed for trade, allowing our settlement to prosper while units can level up and boost their stats. More exotic units also arrive at the settlement and can be recruited for a fee. A well-trained and equipped unit is key to defending the settlement, conquering new areas on the map, and surviving in a world full of Slavic monsters.
• 29 buildings to build
• 24 resources
• over 50 different items in your inventory
• over 60 enemy units
• over 40 units for recruitment
• mode: Tutorial - the player is introduced step by step to the basic mechanics related to the development of the settlement.
• mode: Free Play - the player develops his settlement in any way, without time limits, without a main goal and without an opponent who could thwart the plans.
• mode: Campaign - Hunting - track down and fight the 10 strongest Slavic demons
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DEMO - free version with the ability to play a tutorial with a limited development tree
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I’m working on the game together with my younger brother, who creates all the 2D assets, such as landscapes, characters, buildings, etc. I handle everything else – coding, testing, writing all in-game content, publications, trailers, and so on. We began work on the project in September 2023.
Generally, we are working on a game that we dream about and that we want to play ourselves :)
• adding/improving animations and appearances of character buildings * - in progress
• diversity of landscape * - in progress
• amulets that increase stats * - in progress
• Steam achievements** - in progress
• ability to recruit exotic units** - in progress
• improving the layout of UI panels and buttons ** - in progress
• development of tooltip content ** - in progress
• BALANCE of valuation of raw materials / items / units ** - in progress
• crafting - producing items *** - in progress
• ambient, sfx *** - in progress
• gameplay recording system *** - in progress
• building defensive structures *** - in progress
• game mode: hunting **** - in progress
(* - level of difficulty of execution)
𝄞 ♪ 𝄞 ♪ 𝄞 ♪ 𝄞 ♪ 𝄞 ♪ 𝄞
SFX - Victoria Wind
Ambient - AlkaKrab