Supported OS | Windows |
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Release Date | 19 June 2024 |
Developers | Star Drifters |
Publishers | Star Drifters 4Divinity |
Sold copies | ~ 10,000 |
Hey Adventurers! 👋
We want to share our plans for First Dwarf with you. Your feedback is precious to us, and we will adjust our updated plans and priorities based on it. Your feedback has already helped us to improve some features; we are highly grateful. The list below can change, and we can mix and match the features based on the best outcome for the game. The future of the game is something we shape together!
✅ - feature implemented
⏳- at least one update was made regarding this feature, and it will be expanded in the future
👥- feature born from the feedback we received from you, our community!
✅Autosave
✅Quick Savepoint Respawn
✅ Resource recovery when demolishing a building
⏳ New consumable items
✅ DLSS, Nvidia Image Scaling, XeSS, FPS limit
✅ Enemy waves V2
⏳ In-game video tutorials
⏳ Convenient fence placement
⏳ New CO-OP experience
✅ New Shipmakers’ Guild settlers
👥 Mech, Tru, and Ragna can build now
⏳ Your own Flying Airship
✅ Enter and exit the Airship in the Ports and buildable Anchor Spots
✅ Building while flying with Airship
✅ Transporting resources between settlements with bundles
👥 Reworked introduction to the Airship and its associated mechanics
✅ New Island
✅ Mysterious Gaianas arrived in the skies of Driftland
✅ New Scholars Guild
✅ New buildings
✅ Scholars Research Center
✅ Scholars Community Hut
✅ Anchor Spot
⏳ New unlockable weapons
✅ Ancestor’s Pickaxe
✅ Dwarven Hammer
✅ Artifact Hammer
⏳ Weapon attributes
✅ Fire aspect for Eskoim Hammer - burning enemies
✅ Monster variants of animals joining enemy waves and dungeons
⏳ Consumable items with a new system and UI rework (equip tab and quick slots)
✅ Nvidia GeForce NOW
👥 Map and minimap enhancements
✅ Flashlights for Ragna and Tru
✅ New coloration for all enemies based on their type
✅ New animations for settlers
✅ New pickups in the game world
✅ New animal (Sursa)
⏳ First iteration of automatic removal of obstacles when constructing buildings
⏳ Island exclusive questlines
⏳ New monster
⏳ Advanced crafting and potion brewing system
Mixtures, technological items, filters/mortars, along with containers such as flasks for storage
⏳ New types of attacks and skills for Ragna, Tru, and Mech
⏳ New craftable weapons
New craftable armors
⏳ New side quests and dungeons
⏳ New items
Steam Achievements & Trading Cards
Cloud Save
⏳ New animals and life updates: reacting to weather and game systems like the Taint
New animal behaviors
⏳ New monsters
⏳ Greater freedom and flexibility while building
Building more than one wall at a time
Auto-destruction of 0 HP buildings or ability to repair buildings from destroyed state
Unlockable Technology for the ship
Balanced defensive structures, damage, and enemies
New defensive structures and add-ons to modify their statistics
New technologies for the settlements
Impactful NPCs
Developed AI
Advanced life cycle of the settlers
Guild specific behaviors
New dialogues with settlers
Missions from the settlers
⏳ Advanced scaling for enemy wave system to make it more engaging and interesting
Factors that can modify waves
New storm types during the waves will impact their stats
New weather conditions during gameplay
Advanced economy balance and systems
New statistics for the settlements, like settlers' happiness and colony defense points
New economy-related structures that will alter the daily production of resources
More CO-OP-focused tasks, enemy waves, and challenges
Researching the ultimate weapon
Overcoming the antagonist determined to undermine our vision for a brighter future
We’re planning to add smaller islands where you can discover special items. While it’s difficult to specify how many will be included, we aim for them to be an exciting part of the game.
First Dwarf won’t end after you take care of all of the Taint! You’ll be able to continue to build, fight, and expand your settlements after completing the main quest line.