The State of Early Access - Update #04
Author: Zantai,
published 1 year ago,
Farthest Frontier’s Early Access has been a tremendous success so far. Nearly one million of you have now ventured into the Frontier and braved its challenges. Your feedback has helped shape the game and your bug reports have been invaluable in tracking down some tough to reproduce issues. But now, with v0.8.3 in your hands and those bottomless resources at your disposal, we think it is a good time to talk about Farthest Frontier’s journey out of Early Access.
We have been busily gathering the community’s input and requests, seeing how they meshed with our own vision for the game as we plotted our course towards v1.0. Today, we are ready to share many of the myriad of major additions we are planning for Farthest Frontier up to its full release. These new systems and mechanics will not only flesh out the endgame but make each playthrough feel more distinct, offering new approaches and playstyles as you refine your ideal strategy for your settlements.
[img]https://clan.cloudflare.steamstatic.com/images//39536362/69ee8ad6ed9318481123f4c6bc7870edc415959d.jpg[/img]
Coming up next, we are bumping the version number right up to v0.9.0. This is not merely a symbolic increment as the next update is going to carry quite a bit of heft. So let us dive in!
[i]Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of every feature in the works. Nothing is set in stone, until it is![/i]
See our latest preview for Farthest Frontier on the [url=https://forums.crateentertainment.com/t/the-state-of-early-access-update-04/128016]official forum[/url].