We are now approaching the 6 month mark of Early Access, so we think it’s prudent to give you guys an update on where we are and where things are headed! As always, we wish to thank you all for being a part of development with us. Your feedback and bug reports are invaluable and are helping shape the direction of the game. It is not an exaggeration that the feedback you share with us has a direct impact on our development priorities. [img]https://clan.cloudflare.steamstatic.com/images//39536362/72f97bba5d9b5f3cc0264971580ab6a872322a30.jpg[/img] Since our last State of Early Access update, the game has seen 2 major updates. With v0.8.0, you gained access to new decoration and entertainment options, an entirely new system for setting production limits on your resources, major updates to AI behavior, and too many quality of life changes to list here. With v0.8.1, we got more technical as we focused almost entirely on improving performance across the board. We’re pleased to see many reports of significantly improved framerates, especially for larger towns! Needless to say, there is still a lot we want to add to the game, and there is still a lot we can do to improve performance. So let’s take a look at what’s in store for Farthest Frontier in the next few updates, starting with v0.8.2! [i]Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of changes and features we are planning for the game before v1.0.[/i] See our latest preview for Farthest Frontier on the [url=https://forums.crateentertainment.com/t/the-state-of-early-access-update-03/125173]official forum[/url].