Today marks the 1 year anniversary of Farthest Frontier’s early-access launch and we’re incredibly pleased with how the game has been received and has sold thus far. Already nearing a million copies sold, with a current 30-day user rating of 88% and average monthly player numbers that are often double or triple what Grim Dawn saw during early-access, Farthest Frontier is so far outperforming Grim Dawn’s early-access run by every metric. [img]https://clan.cloudflare.steamstatic.com/images//39536362/4ead73c2dfac6b227fa8cea23fa089e49a91730e.jpg[/img] We think an especially positive sign of our success in early-access though is that Farthest Frontier has maintained a higher user rating than Grim Dawn at its lowest points and we’ve been steadily increasing that as we’ve continually refined, optimized and expanded Farthest Frontier over the course of the last year. Grim Dawn currently stands at 93% positive and we are confident, in time, through our continued effort, we will get Farthest Frontier up to that level of player enjoyment or beyond. While feature / content updates may have initially been slow, the team did a lot of heavy-lifting after release, refactoring complex systems, optimizing and bug-fixing to first address many of the most glaring issues players experienced. In the past 6 months though, we’ve ramped up work on new features and content, greatly expanding the game with quality-of-life features, forestry, deep mines, quarries, the paper industry, and our unique take on spirituality and faith. The next 6 months promise to be just as exciting with an expanded combat system, new combat units, raider camps, new farm animals, achievements, mod support, and more on the way!