Update 75: You voted ! Complete redesign of animals & bug fix
Author: thetechinox,
published 10 months ago,
[h1]Update 75 :[/h1]
[h2]Animal redesign:[/h2]
[list]
[*] Pets are no longer objects
[*] Pets now have passives (a single one to buy from the pnj and the possibility of combining two by making reproductions).
[*] It is now possible to consult an animal's file by clicking on its icon in the inventory.
[*] It is also possible to consult the animal's family tree by clicking on the button in the animal's file.
[*] To make animals appear, there's a "Release" button on the animal's file.
[*] Once an animal has been registered for the first time, it must be given a name; it will keep its name and liabilities even if it is sold.
[*] The animal's file can also be consulted on the farm with a new "information" action button.
[*] A new "Whistle animals" action is available to attract animals to you.
[*] White horses and white alpacas are now separate animals.
[*] There is now a limit to the number of animals released on the farm, which can be increased via the mayor in the town center.
[*] The drop button no longer exists; for fertilizers you must use the shortcuts.
[/list]
[h2]Other changes:[/h2]
[list]
[*] The number of votes is now displayed in the vote menu.
[*] The inventory has been changed to leave a square available for animals.
[/list]
[h2]Corrections:[/h2]
[list]
[*] Resumption of animal quests
[*] Improved map change between farm and town (more work in progress)
[/list]
[h2]Coming soon:[/h2]
[list]
[*] Animal sales hotel
[*] Passive simulation building to test possible births (animals)
[/list]