[h1]Update 75 :[/h1] [h2]Animal redesign:[/h2] [list] [*] Pets are no longer objects [*] Pets now have passives (a single one to buy from the pnj and the possibility of combining two by making reproductions). [*] It is now possible to consult an animal's file by clicking on its icon in the inventory. [*] It is also possible to consult the animal's family tree by clicking on the button in the animal's file. [*] To make animals appear, there's a "Release" button on the animal's file. [*] Once an animal has been registered for the first time, it must be given a name; it will keep its name and liabilities even if it is sold. [*] The animal's file can also be consulted on the farm with a new "information" action button. [*] A new "Whistle animals" action is available to attract animals to you. [*] White horses and white alpacas are now separate animals. [*] There is now a limit to the number of animals released on the farm, which can be increased via the mayor in the town center. [*] The drop button no longer exists; for fertilizers you must use the shortcuts. [/list] [h2]Other changes:[/h2] [list] [*] The number of votes is now displayed in the vote menu. [*] The inventory has been changed to leave a square available for animals. [/list] [h2]Corrections:[/h2] [list] [*] Resumption of animal quests [*] Improved map change between farm and town (more work in progress) [/list] [h2]Coming soon:[/h2] [list] [*] Animal sales hotel [*] Passive simulation building to test possible births (animals) [/list]