[h1]Game Update Announcement - Eco-Editor Update[/h1] [h2]Custom Ecology Drawing[/h2] [list] [*]Now you can paint ecosystems directly on the map in Map Editor -> Edit Ecology[/*] [*]11 diverse ecosystem types available: [olist] [*]Hot desert[/*] [*]Cold desert[/*] [*]Savannah[/*] [*]Steppe[/*] [*]Tropical seasonal forest[/*] [*]Temperate deciduous broadleaf forest[/*] [*]Tropical rainforest[/*] [*]Subtropical evergreen broadleaf forest[/*] [*]Taiga[/*] [*]Tundra[/*] [*]Snow-covered land[/*] [/olist] [/*] [*]Each ecosystem affects: [list] [*]Population cap[/*] [*]Population growth rate[/*] [*]Special products[/*] [*]Troop movement speed[/*] [*]Home field combat efficiency[/*] [/list] [/*] [*]Population cap and special products recalculate as you paint![/*] [/list] [h2]Other New Features[/h2] [list] [*]New button to refresh rivers and sea lanes (located below the Erase Land tool)[/*] [*]Increased maximum radius for province editing brush[/*] [/list] [h2]Improvements[/h2] [list] [*]Added logic to assign random religion to countries when loading maps without certain religion mods installed[/*] [/list] [h2]Bug Fixes[/h2] [list] [*]Fixed issues with destroyed provinces not unloading correctly[/*] [*]Resolved save loading errors caused by incorrect war objects[/*] [*]Fixed camera movement when typing in text boxes[/*] [*]Corrected update issues in the country panel when certain mods aren't installed[/*] [/list] [h2]Development Plans[/h2] [list] [*]Recent updates have focused on the editor[/*] [*]Upcoming features: [list] [*]River and sea lane drawing tools[/*] [*]Import grayscale height maps[/*] [/list] [/*] [*]Simulation logic updates will follow once major editor features are complete[/*] [/list] We appreciate all player support and feedback. If you have any questions or suggestions, please don't hesitate to contact us.