[h1]Greetings Our Friends! [/h1] Update [b]0.7.145[/b] has arrived. It’s a small one, mostly implementing various fixes and just a few balance changes. But please stay assured we are working on new content as well! Nevertheless, our current priority is to polish the existing content by removing bugs and optimizing as much as possible. [h2]BALANCE CHANGES[/h2] [h3]Jungle Squadron[/h3] We have received feedback on this skill several times and finally agreed that the skill is not very useful on a regular basis and definitely overpowered when it comes to taking down Elites and Bosses. Therefore, following changes have been applied: [olist] [*] basic cooldown reduced from 60 to 45 seconds, [*] damage reduced from 5000 to 3000, [*] additionally, birds deal only 50% of damage against Elites and Bosses. [/olist] Thanks to these changes, the skill will not be a “must-have” when fighting against Elites/Bosses, but still remains as a powerful option and at the same time, becomes a more reliable skill when it comes to fighting hordes of regular enemies. [h3]Red Artillery[/h3] Changed multiplier of a critical hit against direct target from x4 to x3. The basic damage and AOE damage remain as they were. This way it will be a little bit less OP against Bosses/Elites. [h2]PERFORMANCE[/h2] [list] [*] some minor tweaks applied to Vengeful Roots and Combat Sickles skill that should slightly improve performance. [/list] [h2]FIXES[/h2] [list] [*] added missing skill icons on the summary screen (mostly Barbara’s skills), [*] button/field of the CTM stage now should appear black & gray if there is no high score and in case player achieved any high score (at least 1 delivery) the stage field/button should appear as a violet ring and dark-gray fill, [*] [b]Minimap[/b] should not remain active after a finished run (we know you liked the fact it remained until the end of a game session, but that was a bug, sorry for confusion), [*] fixed hits by Walnut of the Red Artillery (in some case the Walnut could either not hit a target at all or hit multiple times); [*] missing description of Count Hootu skill on level 2-5 has been restored, [*] fixed possibility to choosing confirmation options (Yes/No) on the quit game confirmation popup using mouse, [*] fixed incorrectly displayed percentage of loading progression when starting a run, [*] treasure chests dropped outside of arena (in case Elite enemy was killed outside of arena) will now appear on the edge of the arena, [*] fixed a bug that prevented immediate confirmation of selection of a champion after a finished run; [*] added missing icons of runes of Drunken Gaze skill; moreover, Greater Runes of D. Gaze should also appear for purchase in the Merchant store, [*] fixed or several text typos, missing or wrong translations, as well as changed few PL translations because the text was too long. [/list] [h2]OTHER[/h2] [list] [*] added new animated timer-icon for item selling (then one that appears when you hold a button/key to sell an item from the inventory screen, [*] increased number of booze bottles required to complete the quest of unlocking Hexxer from 5 to 10 (the recent number was set mistakenly; it was intended to be a little bit more challenging to unlock this champion), [*] replaced some fonts to match the majority of fonts and display some texts correctly. [/list] [h2]Known Issues[/h2] Sweet Little Carnivore Bunnies and Wolven Puppy may occasionally get stuck on an obstacle (we’re working on it).