Fallout 4 1.3 Steam Update
Author: JessBethesda,
published 8 years ago,
[b]Fallout 4 1.3 Update - February 1, 2016[/b]
[u]New Features[/u]
[list]
[*]New ambient occlusion setting, HBAO+ (PC)
[*]New weapon debris effects (PC NVIDIA cards)
[*]Added status menu for settlers in your settlements
[*]Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
[*]Improved "ESDF" keys remapping support while in Workshop mode (PC)
[/list]
[u]Gameplay Fixes[/u]
[list]
[*]General memory and stability improvements
[*]Improved performance when looking through a scope
[*]Fixed issue where player could warp to a different location when aiming
[*]Companions can no longer get stuck with radiation poisoning
[*]Fixed an issue where Vault 81 residents would not dismember correctly
[*]Big Leagues perk now displays calculated damage correctly
[*]Fixed issue with third person camera not displaying properly after exiting certain crafting stations
[*]Fixed an issue where subtitles would occasionally not update properly
[*]Effects will properly be removed on companions when items are unequipped
[*]MacReady’s Killshot perk now calculates headshot percentages properly
[*]Fixed an issue with NPCs getting stuck in Power Armor
[*]Fixed a rare issue with companions getting stuck in down state
[*]Second rank of Aquaboy now calculates properly
[*]Fixed an issue with resistance not always lowering the damage correctly when added by mods
[*]Enabled number of characters available when renaming an item (XB1)
[*]Fixed issue with player becoming dismembered while still alive
[*]Robotics expert is now usable in combat
[*]Stimpaks can now be used on Curie after the transformation
[*]Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
[/list]
[u]Quest Fixes[/u]
[list]
[*]Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
[*]Fixed an issue where invulnerable characters would get stuck in combat
[*]Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
[*]Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
[*]Fixed an issue where killing a caravan would leave a quest open
[*]Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
[*]Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
[*]Fixed an issue where the player could get stuck exiting the cryopod
[*]Fixed an issue where the player could no longer get Preston as a companion
[*]In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
[*]Fixed an issue with Minutemen quests repeating improperly
[*]Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
[*]After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
[*]Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
[*]During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
[*]In "Confidence Man," Bull and Gouger can now be killed
[*]During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
[*]In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
[*]Fixed an issue with "Tactical Thinking" where leaving dialogue early with [*]Captain Kells to reprogram P.A.M. could cause quest to not completely properly
[/list]
[u]Workshop Fixes[/u]
[list]
[*]Fixed a bug that would cause settler counts to appear incorrectly
[*]Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
[*]Improvements to snapping pieces together while in Workshop mode
[*]Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
[*]Player can now build workbenches in their Diamond City house
[*]Building wires no longer uses up copper
[*]Fixed issue with certain settlement attacks not generating properly
[*]Fixed an issue with settlement happiness calculations
[*]Settlers assigned to weapons stand will now stand next to it
[*]Diamond City house now shows provided power
[*]Repairing items will now correctly consume resources
[*]Fixed an issue where companion would ignore commands at workshop locations
[*]Fixed an issue with crops appearing destroyed after saving and reloading
[/list]
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