Hey folks, Update 1.6 is out now. Please update your game for these changes to reflect. [h1]Full Patch Notes[/h1] [h3]Mentality[/h3] [list][*] Rebalanced impact and duration of events on Mentality [*] Fixed overall Mentality rating not always refreshing immediately after changes [*] Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub [*] Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present[/list] [h3]Drivers[/h3] [list][*] Added new affiliate drivers to starting database (this will require starting a new save file)[list][*] Hamda al Qubaisi [*] Amna al Qubaisi [*] Emely de Heus [*] Tuukka Taponen[/list][*] Corrected spelling of Franco Colapinto[/list] [h3]Car Development[/h3] [list][*] Adjusted AI teams' starting expertise (this will require starting a new save file) [*] Adjusted AI teams' car starting ratings (this will require starting a new save file) [*] Improved balance of AI car development [*] Improved mechanical fault balance for powertrain parts in good condition [*] Fixed inaccurate ERS durability rating on Car Analysis screen [*] Fixed inconsistent display of powertrain percentages [*] Fixed development options being disabled when following email link[/list] [h3]Staff, Contracts & Hiring[/h3] [list][*] Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired [*] Fixed issue where affiliate signed in first season could not drive in FP1 in future season [*] Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email [*] Fixed contract length being displayed as one year longer than it should in emails [*] Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer [*] Fixed free agent contract showing 'empty' season contract state [*] Fixed hired driver for future seasons scouting information being listed as 'Expired' [*] Improved AI poaching logic [*] Improved AI affiliate hiring logic[/list] [h3]Sponsorship & Finance[/h3] [list][*] Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file) [*] Fixed engagement target payouts not being received in second season [*] Fixed some sponsor activities providing no engagement gains during first sponsor period of second season [*] Improved AI financial decision making [*] Fixed AI teams offering extreme salaries and starting bonuses [*] Improved accuracy of car development finances area in cost cap [*] Restyled icons on sponsor plan screen [*] Improved balance of sponsors' preferred activities [*] Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation [*] Improved balance of factors contributing to Team Marketability [*] Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation[/list] [h3]Create A Team[/h3] [list][*] Fixed Create A Team decal options list missing icons in Livery Editor [*] Fixed team branding showroom lighting level darkening when re-entering [*] Improved ease of sponsor decal placement on driver gloves [*] Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode [*] Fixed created team garage appearing with Ferrari branding at Yas Marina[/list] [h3]Race Weekend[/h3] [list][*] Reduced lap time delta between slowest and fastest cars in managed races [*] Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying [*] Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez [*] Improved balance of incidents at Jeddah [*] Improved balance of starting engine temperatures [*] Fixed car retirement replays showing no or incorrect car when selected [*] Adjusted DRS zone placements [*] Fixed empty grandstands at Jeddah [*] Added night-time icons in weekend overview menu [*] Fixed every pit stop on post-race report screen being highlighted as positive [*] Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen [*] Fixed Driver Preparation goal progress and value in bar not matching [*] (NEW) Added ability to minimise driver panels during a race [*] (NEW) Added ability to hide UI entirely when paused within a race[/list] [h3]Team Comms[/h3] [list][*] Fixed John Howard calling everyone 'Pierre' [*] Fixed incorrect reference to Oscar Piastri finishing 19th [*] Improved frequency balance of "(driver) has DRS" teams comms [*] Fixed incorrect voice lines when loading into Australian GP [*] Fixed onboard engine sounds breaking when saving game whilst in helicam[/list] [h3]Race Replay[/h3] [list][*] Adjusted difficulty ratings for Race Replays [*] Fixed driver podium positions displaying as "undefined" [*] Fixed Monaco Race Moment race duration [*] Fixed Race Replay loading incorrect constructor [*] Fixed drivers inheriting race suits from career save in Race Replay mode[/list] [h3]Stability[/h3] [list][*] Fixed issue where cars could freeze on track [*] Fixed crash that could occur during processing [*] Fixed crash that could occur when advancing into second season [*] Fixed crash that could occur during a red flag [*] Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver [*] Fixed crash that could occur when backing out of sponsorship screen into finances screen [*] Fixed softlock that could occur when interacting with Steam Overlay during race cinematics[/list] [h3]Performance[/h3] [list][*] Improved overall game processing speed[/list] [h3]Localisation[/h3] [list][*]Added Traditional Chinese translated text[/list]