Update 1.6 - Out Now
Author: Frontier Developments,
published 2 months ago,
Hey folks,
Update 1.6 is out now. Please update your game for these changes to reflect.
[h1]Full Patch Notes[/h1]
[h3]Mentality[/h3]
[list][*] Rebalanced impact and duration of events on Mentality
[*] Fixed overall Mentality rating not always refreshing immediately after changes
[*] Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
[*] Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present[/list]
[h3]Drivers[/h3]
[list][*] Added new affiliate drivers to starting database (this will require starting a new save file)[list][*] Hamda al Qubaisi
[*] Amna al Qubaisi
[*] Emely de Heus
[*] Tuukka Taponen[/list][*] Corrected spelling of Franco Colapinto[/list]
[h3]Car Development[/h3]
[list][*] Adjusted AI teams' starting expertise (this will require starting a new save file)
[*] Adjusted AI teams' car starting ratings (this will require starting a new save file)
[*] Improved balance of AI car development
[*] Improved mechanical fault balance for powertrain parts in good condition
[*] Fixed inaccurate ERS durability rating on Car Analysis screen
[*] Fixed inconsistent display of powertrain percentages
[*] Fixed development options being disabled when following email link[/list]
[h3]Staff, Contracts & Hiring[/h3]
[list][*] Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
[*] Fixed issue where affiliate signed in first season could not drive in FP1 in future season
[*] Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
[*] Fixed contract length being displayed as one year longer than it should in emails
[*] Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
[*] Fixed free agent contract showing 'empty' season contract state
[*] Fixed hired driver for future seasons scouting information being listed as 'Expired'
[*] Improved AI poaching logic
[*] Improved AI affiliate hiring logic[/list]
[h3]Sponsorship & Finance[/h3]
[list][*] Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
[*] Fixed engagement target payouts not being received in second season
[*] Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
[*] Improved AI financial decision making
[*] Fixed AI teams offering extreme salaries and starting bonuses
[*] Improved accuracy of car development finances area in cost cap
[*] Restyled icons on sponsor plan screen
[*] Improved balance of sponsors' preferred activities
[*] Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
[*] Improved balance of factors contributing to Team Marketability
[*] Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation[/list]
[h3]Create A Team[/h3]
[list][*] Fixed Create A Team decal options list missing icons in Livery Editor
[*] Fixed team branding showroom lighting level darkening when re-entering
[*] Improved ease of sponsor decal placement on driver gloves
[*] Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
[*] Fixed created team garage appearing with Ferrari branding at Yas Marina[/list]
[h3]Race Weekend[/h3]
[list][*] Reduced lap time delta between slowest and fastest cars in managed races
[*] Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
[*] Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
[*] Improved balance of incidents at Jeddah
[*] Improved balance of starting engine temperatures
[*] Fixed car retirement replays showing no or incorrect car when selected
[*] Adjusted DRS zone placements
[*] Fixed empty grandstands at Jeddah
[*] Added night-time icons in weekend overview menu
[*] Fixed every pit stop on post-race report screen being highlighted as positive
[*] Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
[*] Fixed Driver Preparation goal progress and value in bar not matching
[*] (NEW) Added ability to minimise driver panels during a race
[*] (NEW) Added ability to hide UI entirely when paused within a race[/list]
[h3]Team Comms[/h3]
[list][*] Fixed John Howard calling everyone 'Pierre'
[*] Fixed incorrect reference to Oscar Piastri finishing 19th
[*] Improved frequency balance of "(driver) has DRS" teams comms
[*] Fixed incorrect voice lines when loading into Australian GP
[*] Fixed onboard engine sounds breaking when saving game whilst in helicam[/list]
[h3]Race Replay[/h3]
[list][*] Adjusted difficulty ratings for Race Replays
[*] Fixed driver podium positions displaying as "undefined"
[*] Fixed Monaco Race Moment race duration
[*] Fixed Race Replay loading incorrect constructor
[*] Fixed drivers inheriting race suits from career save in Race Replay mode[/list]
[h3]Stability[/h3]
[list][*] Fixed issue where cars could freeze on track
[*] Fixed crash that could occur during processing
[*] Fixed crash that could occur when advancing into second season
[*] Fixed crash that could occur during a red flag
[*] Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
[*] Fixed crash that could occur when backing out of sponsorship screen into finances screen
[*] Fixed softlock that could occur when interacting with Steam Overlay during race cinematics[/list]
[h3]Performance[/h3]
[list][*] Improved overall game processing speed[/list]
[h3]Localisation[/h3]
[list][*]Added Traditional Chinese translated text[/list]