[u][b]New Features[/b][/u] [list] [*][u]New Tier Cycle - Research:[/u] [list] [*]We understand that colony sim games can be overwhelming with all the things you need to learn to make things work. So we decided after a small tutorial YOU will be in charge of what do you want and need to do next. Running low on storage? No problem just research bigger storage or store into dumpsites, etc. [*]Each colonist will produce passively research points. Higher educated colonists will yield higher amounts, but with no education you can expect very little gain. But each researcher in the Research Center will help you with points. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43182479/3cc9935b81132591b413a593c5bc0bd5022b8dae.png[/img] [*][u]New Buildings:[/u] [list] [*] Research Center ([i]Education[/i]) [list] [*] Researcher worker slot increases research points gain [/list] [/list] [/list] [u][b]Changes[/b][/u] [list] [*]Farm Incubator now produces more food (Basic Food production per recipe increased from 0.3 to 0.4) [*]Mining time decreased from base 10s to 8s - [i](In the early stages of game you spend lot of time digging, so we speed it up a little to keep player more engaged on things that really matters.)[/i][/list] [u][b]Fixes[/b][/u] [list][*]Several bug fixes [*]Fixed Rare Crashes: Addressed rare instances of crashes and game-breaking bugs reported by the community.[/list] [u][b]UI[/b][/u] [list][*]Added Research tab categorized by buildings type[/list]