Balance + Bug Update 07/29/24
Author: Ryan,
published 3 months ago,
Hello everyone!
We have released an update 1.1.23p which includes several changes to address balancing issues as well as bug fixes. Below is a summary of those changes, and also includes all changes since the last update.
[h3]Balancing[/h3]
[list]
[*] The guard window timing for all enemy attacks has been made a bit more lenient
[*] Update Cacophonous Chord to description to clarify it ignores shields
[*] Several attacks have been further adjusted to improve timing:
[list]
[*] Tinder's Headbutt
[*] Mouse Stack Jump Attack
[*] Brick House Mech Rock Throws
[*] Robopig Laser Beam
[*] Robopig Saw Attack
[*] Toy Soldier Shot[/list][/list]
[h3]Bugs[/h3]
[list]
[*] Soldier respawning too soon in the hall outside the Dungeon Treasure Room
[*] Tinder's flame could be activated during battle transition
[*] Pressing specific key after Dungeon battlefield softlock
[*] Telepager menu bug pressing Back and then Accept too soon
[*] Coins doubled when picked up with Buckler
[*] Further fix for Dungeon Bridge puzzle cutscene bug
[*] Happy Howl Hollow display bug in Chinese
[/list]
Let us know what you think, happy playing!
- Sleepy Castle Team