Version 9.6.4 released!
Author: SLG-Dennis,
published 2 years ago,
Hey Citizens,
we have just released Update 9.6.4 with a collection of fixes for issues you've been reporting. At the same time we're working on Update 9.7, for which we'll have news soon as well. Enjoy:
[h3]Audio[/h3][list]
[*] [b]Fixed:[/b] Tools could stop creating sounds after using them for a long time.
[*] [b]Fixed:[/b] Tools could stop creating sounds after eating food.
[*] [b]Fixed:[/b] Tools could stop creating sounds when switching to it from a torch.[/list]
[h3]Avatar[/h3][list]
[*] [b]Fixed:[/b] The avatar of the player could duplicate and exist twice.
[*] [b]Fixed:[/b] When scrolling through empty hotbar slots the avatar animations would reload.
[*] [b]Fixed:[/b] The held tool would not display on the avatar after login if another tool of the same type is in the hotbar.
[*] [b]Fixed:[/b] The camera would rotate around the global z axis in third person view.
[*] [b]Fixed:[/b] When using higher FoV players could not look directly below them.
[*] [b]Fixed:[/b] When in a tilted vehicle the camera would feel inverted.[/list]
[h3]Balance[/h3][list]
[*] [b]Changed:[/b] Hoes, Scythes and Sickles now use a flat 20 calorie cost per use.
[*] [b]Changed:[/b] The experience gain from crafting quicklime was reduced from 1.0 to 0.1.
[*] [b]Changed:[/b] The icebox now requires only Carpentry level 1 instead of 5 to craft.
[*] [b]Fixed:[/b] Cotton seeds would degrade into garbage instead of compost.
[*] [b]Fixed:[/b] Spoiled food would degrade into garbage instead of compost.[/list]
[h3]Civics[/h3][list]
[*] [b]Fixed:[/b] Elections could sometimes not be started due to the confirmation window not popping up.
[*] [b]Fixed:[/b] A "Change Settlement Name" civic action without icon was shown in the multi-selector for civic actions.
[*] [b]Fixed:[/b] Removing oneself as manager from bank accounts and appointed titles without selecting another player to remove first was not possible.
[*] [b]Fixed:[/b] A player would be assigned a fictious place of residency despite not having taken residence anywhere, yielding wrong results for laws working based on residency.
[*] [b]Fixed:[/b] Sometimes your vote could count twice in an election.
[*] [b]Fixed:[/b] Work parties could lead to a server crash when attempting to pay a contributor that has left the work party before payment.
[*] [b]Fixed:[/b] Choosing an executive action in constitutional articles did not work correctly.
[*] [b]Fixed:[/b] A client crash would occur when trying to seize a bank account that has no owner via law, if done via executive action instead a server crash would be caused.
[*] [b]Fixed:[/b] Overriding authentication via law to allow property transfer by players that do not own a property did not work.
[*] [b]Fixed:[/b] In a law where species were selected, the selected species didn't show in the law editor.
[*] [b]Fixed:[/b] The search for law triggers did not yield all the results that were expected to be shown.
[*] [b]Fixed:[/b] The mount action law trigger had no icon.[/list]
[h3]Graphics[/h3][list]
[*] [b]Improved:[/b] Reduced fog in the distance.
[*] [b]Fixed:[/b] When looking through plants the lighting could sometimes be distorted.
[*] [b]Fixed:[/b] Several graphical issues in the main menu were fixed.
[*] [b]Fixed:[/b] Disconnecting from a server while being underwater would lead to the main menu being tinted in a blue tone.
[*] [b]Fixed:[/b] Sunbeams on clouds did not originate from the sun.
[*] [b]Fixed:[/b] Harvesting rice did not show the harvest effect.
[*] [b]Fixed:[/b] Light around objects and trees could flicker when it is raining.
[*] [b]Fixed:[/b] Harvest effects would stop triggering after loading and unloading many chunks.
[*] [b]Fixed:[/b] Glass blocks had unnatural tinting depending on the light conditions.[/list]
[h3]Stores[/h3][list]
[*] [b]Fixed:[/b] Shop carts would use the bank account of the owner of the property it stands on when setting it up.
[*] [b]Fixed:[/b] Stores that were not placed by the owner of the land it was placed on would revert their bank account to the land owners bank account on server restarts.[/list]
[h3]Tooltips[/h3][list]
[*] [b]Fixed:[/b] Crafting orders could sometimes show up as complete despite they were not.
[*] [b]Fixed:[/b] Tooltips in crafting tables would not highlight resources to open their tooltips.
[*] [b]Fixed:[/b] Prior offers of a store that was removed would still be displayed in the item tooltip for "Sell it at".
[*] [b]Fixed:[/b] Several minor issues with title tooltips.[/list]
[h3]UI[/h3][list]
[*] [b]Fixed:[/b] The newsfeed would display too many notification types, leading to it spamming players.
[*] [b]Fixed:[/b] Unauthorized players can no longer try to edit the text on a shopcart just to notice that they cannot save it.
[*] [b]Fixed:[/b] When connecting to a hosted server, then cancelling and trying to load a local save the connection info would display that you are trying to connect to the hosted server.
[*] [b]Fixed:[/b] Trees would be displayed darker than intended in specific zoom levels on the map.
[*] [b]Fixed:[/b] When chatting while the store UI is opened keys pressed would trigger shortcut actions.
[*] [b]Fixed:[/b] The interaction area to move the chat was too small.
[*] [b]Fixed:[/b] Clicking save on the edit tab of a sign placed on your property would pop up a unnecessary message.
[*] [b]Fixed:[/b] Text padding on reference descriptions in Ecopedia was missing.
[*] [b]Fixed:[/b] The pie chart for elections on Web UI would display yes votes as no votes and vice versa.
[*] [b]Fixed:[/b] Vote buttons would be shown on the Web UI even when not logged in.[/list]
[h3]World Objects[/h3][list]
[*] [b]Fixed:[/b] Picking up a log that lies in the zone of a storage would open the storage.
[*] [b]Fixed:[/b] When trying to interact with some world objects two times in a row the second time could require the user to click the interaction button two times to function.
[*] [b]Fixed:[/b] Closing an UI with left mouse button while holding an item that has a left-click interaction could cause that interaction to fire.
[*] [b]Fixed:[/b] Left and right click interactions for world objects like turning on / off or placing something inside didn't work reliably.
[*] [b]Fixed:[/b] The highlight for tiny, lumber and large lumber stockpiles was offset to its actual position.
[*] [b]Fixed:[/b] Players could be disconnected from the game when placing a government object in the world.
[*] [b]Fixed:[/b] A duplication bug involving removing stockpiles and picking up items from the ground.
[*] [b]Fixed:[/b] Starter camps could be placed into the boundaries of other starter camps, making them overlap.
[*] [b]Fixed:[/b] The highlight for buttons inside an elevator didn't work properly.
[*] [b]Fixed:[/b] Clicking on the buttons inside an elevator could open the authorization menu additionally to the expected result.
[*] [b]Fixed:[/b] Placing a door was not possible when there is no solid block on ground height in front of it.[/list]
[h3]Miscellaneous[/h3][list]
[*] [b]Fixed:[/b] When using a hammer to place blocks towards a highlighted block on a property you have no access to or when placing blocks on a property you are only authorized on through a law that ignored authentication the block would be placed as item and not as block.
[*] [b]Fixed:[/b] Worlds would not render correctly on Linux builds and only display a pink screen.
[*] [b]Fixed:[/b] When migrating from 0.9.5.4 districts would loose all their contents.
[*] [b]Fixed:[/b] Migrating worlds directly from 9.4.6 to 9.6.x would lead to a server crash.[/list]
[h3]Server Configs[/h3][list]
[*] [b]Added:[/b] "PercentOfDaysToBeActiveForLongTermDemographic" to Civics.eco to control the percentage of days that a player needs to be active to be part of the demographic "Long Term".
[*] [b]Fixed:[/b] The server configuration setting "AllowOverthrow" in Civics.eco did not prevent players from creating laws that prevent placing a capitol.[/list]