With this update comes a variety of bug fixes, improvements, and balance changes. [b]Please note:[/b] Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database. [h2]Civics & Contracts[/h2] [list] [*] [b]Fixed:[/b] Custom stats for civics were still recording even when the action that triggered the stat increase was prevented [*] [b]Fixed:[/b] Text formulas in laws could sometimes cause the server to crash and the save to become corrupted [*] [b]Fixed:[/b] The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server [*] [b]Fixed:[/b] Contracts were unable to be marked as failed [*] [b]Fixed:[/b] Admin command /titles unassign was not working when targeting someone besides self [*] [b]Fixed:[/b] It was not possible to repay loans when using a personal account [*] [b]Fixed:[/b] Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment [/list] [h2]Food & Nutrition[/h2] [list] [*] Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients) [*] Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50 [*] Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50) [*] Increased default minimum calories needed to be considered for Food Variety to 100 from 50 [*] Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60 [*] [b]Fixed:[/b] Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25% [*] [b]Fixed:[/b] Sound effect for eating was not playing [/list] [h2]Modkit[/h2] [list] [*] Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String [*] [b]Fixed:[/b] Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods [*] [b]Fixed:[/b] Quick Join & URL links would not did not properly launch with Steam version of Eco [/list] [h2]UI[/h2] [list] [*] Updated Localization to cover many new strings [*] Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work [*] Property overlay is now displayed on the map by default (It can still be disabled) [*] [b]Fixed:[/b] Punctuation marks in chat were displaying an empty deed [*] [b]Fixed:[/b] Pollution & sea level rise were missing statistics on the web UI [*] [b]Fixed:[/b] Local worlds saves were unable to be sorted by date last played [*] [b]Fixed:[/b] When scrolling in the server browser, the background shade for servers was appearing above the server list [*] [b]Fixed:[/b] Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives [*] [b]Fixed:[/b] Exhaustion preference UI now displays units to indicate the number selection is based on hours [*] [b]Fixed:[/b] There were typos in the Ecopedia "Trade" and "Property" entries [*] [b]Fixed:[/b] After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying [*] [b]Fixed:[/b] "Setting Up Shop" achievement was not displaying an icon when unlocked [*] [b]Fixed:[/b] When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty [/list] [h2]Vehicles & Tools[/h2] [list] [*] Further polished legacy cart controls to fully restore old cart behavior [*] [b]Fixed:[/b] Skid steer did not have its normal smooth movement when picking up rubble [*] [b]Fixed:[/b] Vehicles could slide on ramps even when movement keys were not being pressed [*] [b]Fixed:[/b] Vehicles would sometimes disappear when crossing zero point on the map [*] [b]Fixed:[/b] In some situations, tools would no longer work after switching from third person view to first person [*] [b]Fixed:[/b] When using tools in third-person view, they could have faster animations than when using them in first-person view [/list] [h2]General Fixes:[/h2] [list] [*] [b]Fixed:[/b] It was possible to place objects on the edge of property that overlapped into other's property [*] [b]Fixed:[/b] Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location [*] [b]Fixed:[/b] On rare occasions, a server would be unable to start after a restart due to being unable to load the chat [*] [b]Fixed:[/b] Missing inventory stacks caused by removing modded items caused a NullReferenceException crash [*] [b]Fixed:[/b] Incompatibilities in the latest Unity version were causing hard to identify client crashes [*] [b]Fixed:[/b] Avatar could sometimes clip through the ground when moving through zero point [*] [b]Fixed:[/b] Using command "/skills all" followed by command "point" caused Eco to freeze [/list]