Update 9.4.2 released!
Author: Todd,
published 3 years ago,
With this update comes a variety of bug fixes, improvements, and balance changes.
[b]Please note:[/b] Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database.
[h2]Civics & Contracts[/h2]
[list]
[*] [b]Fixed:[/b] Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
[*] [b]Fixed:[/b] Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
[*] [b]Fixed:[/b] The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
[*] [b]Fixed:[/b] Contracts were unable to be marked as failed
[*] [b]Fixed:[/b] Admin command /titles unassign was not working when targeting someone besides self
[*] [b]Fixed:[/b] It was not possible to repay loans when using a personal account
[*] [b]Fixed:[/b] Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
[/list]
[h2]Food & Nutrition[/h2]
[list]
[*] Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
[*] Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
[*] Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
[*] Increased default minimum calories needed to be considered for Food Variety to 100 from 50
[*] Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
[*] [b]Fixed:[/b] Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
[*] [b]Fixed:[/b] Sound effect for eating was not playing
[/list]
[h2]Modkit[/h2]
[list]
[*] Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
[*] [b]Fixed:[/b] Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
[*] [b]Fixed:[/b] Quick Join & URL links would not did not properly launch with Steam version of Eco
[/list]
[h2]UI[/h2]
[list]
[*] Updated Localization to cover many new strings
[*] Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
[*] Property overlay is now displayed on the map by default (It can still be disabled)
[*] [b]Fixed:[/b] Punctuation marks in chat were displaying an empty deed
[*] [b]Fixed:[/b] Pollution & sea level rise were missing statistics on the web UI
[*] [b]Fixed:[/b] Local worlds saves were unable to be sorted by date last played
[*] [b]Fixed:[/b] When scrolling in the server browser, the background shade for servers was appearing above the server list
[*] [b]Fixed:[/b] Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
[*] [b]Fixed:[/b] Exhaustion preference UI now displays units to indicate the number selection is based on hours
[*] [b]Fixed:[/b] There were typos in the Ecopedia "Trade" and "Property" entries
[*] [b]Fixed:[/b] After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
[*] [b]Fixed:[/b] "Setting Up Shop" achievement was not displaying an icon when unlocked
[*] [b]Fixed:[/b] When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
[/list]
[h2]Vehicles & Tools[/h2]
[list]
[*] Further polished legacy cart controls to fully restore old cart behavior
[*] [b]Fixed:[/b] Skid steer did not have its normal smooth movement when picking up rubble
[*] [b]Fixed:[/b] Vehicles could slide on ramps even when movement keys were not being pressed
[*] [b]Fixed:[/b] Vehicles would sometimes disappear when crossing zero point on the map
[*] [b]Fixed:[/b] In some situations, tools would no longer work after switching from third person view to first person
[*] [b]Fixed:[/b] When using tools in third-person view, they could have faster animations than when using them in first-person view
[/list]
[h2]General Fixes:[/h2]
[list]
[*] [b]Fixed:[/b] It was possible to place objects on the edge of property that overlapped into other's property
[*] [b]Fixed:[/b] Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
[*] [b]Fixed:[/b] On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
[*] [b]Fixed:[/b] Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
[*] [b]Fixed:[/b] Incompatibilities in the latest Unity version were causing hard to identify client crashes
[*] [b]Fixed:[/b] Avatar could sometimes clip through the ground when moving through zero point
[*] [b]Fixed:[/b] Using command "/skills all" followed by command "point" caused Eco to freeze
[/list]