Hey Citizens, we have just released Hotfix 11.1.1 to address the following issues: [h3]Civics:[/h3] [list][*] [b]Fixed:[/b] Under specific circumstances disabled civics would revert to draft state after a server restart. [*] [b]Fixed:[/b] Civics were displayed as invalid and nonfunctional when the settlement system was disabled.[/list] [h3]Balance[/h3] [list][*] [b]Added:[/b] Added new recipe for Reinforced Concrete using Sulfur instead of Cement. [*] [b]Changed:[/b] Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.[/list] [h3]Interaction:[/h3] [list][*] [b]Changed:[/b] Explosives now fully destroy trees. [*] [b]Fixed:[/b] A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable. [*] [b]Fixed:[/b] It was possible to recolor shop carts the player didn't own. [*] [b]Fixed:[/b] When connecting multiple mining charges to one Remote Detonator the error "Fuse already started." would wrongly pop up multiple times. [*] [b]Fixed:[/b] When simultaneously selecting a tool and mounting a vehicle the avatar's hands were incorrectly displayed in a position as if it was holding the tool while driving. [*] [b]Fixed:[/b] The painting ui could show for objects that don't support painting when they were unowned. [*] [b]Fixed:[/b] It is no longer necessary to stand on the deed to be rated, interacting with the plaque object is sufficient.[/list] [h3]Gameplay:[/h3] [list][*] [b]Added:[/b] Tables with broken parts now display a smoke effect. [*] [b]Fixed:[/b] Shoji Door and Wooden Sliding Door couldn't create closed rooms. [*] [b]Fixed:[/b] Stump Bed couldn't be used for sleeping. [*] [b]Fixed:[/b] Plastic Outdoor Bench couldn't be mounted. [*] [b]Fixed:[/b] Moving in a two block high space with a mounted wood cart was no longer possible. [*] [b]Fixed:[/b] Selling vehicles via the integrated "For Sale" feature wasn't possible. [*] [b]Improved:[/b] The default price for listings in stores is now "0" for buying and "999 999" for selling, avoiding potential abuse of accidential misconfiguration. (Thanks to @Spouke)[/list] [h3]Miscellaneous:[/h3] [list][*] [b]Fixed:[/b] A graphical issue with the Powered Cart model. [*] [b]Fixed:[/b] When dynamite started to explode but was prevented by a law, the fuse stayed lit. [*] [b]Fixed:[/b] The server list didn't show servers with enabled exhaustion by default. [*] [b]Fixed:[/b] When an object that had crafting orders for items that require blueprints was moved to the void storage, the blueprints were still consumed. [*] [b]Fixed:[/b] Oil layer data was still accessible through the WebUI when it was supposed to be hidden due to Oil Drilling not having been discovered yet. (Thanks to @JulianMa) [*] [b]Improved:[/b] The server list now supports filtering servers by "Any Exaustion Setting", "Exhaustion Enabled" and "Exhaustion Disabled".[/list] [h3]UI:[/h3] [list][*] [b]Fixed:[/b] The parts tab of world objects showed a placeholder icon. [*] [b]Improved:[/b] Economy viewer now remembers the selected tab as well as selected filter and sort options. [*] [b]Improved:[/b] Repairs tab on economy viewer now has a checkbox to only display repairs the player can fulfill. [*] [b]Improved:[/b] Repairs tab on economy viewer now has a column showing the durability of the part to be repaired.[/list]