Hotfix 10.1.4 released!
Author: SLG-Dennis,
published 9 months ago,
Hey Citizens,
we have just released Hotfix 10.1.4 to address the following issues:
[h3]Civics:[/h3]
[list][*] [b]Fixed:[/b] In specific circumstances annexation didn't work due not consuming the necessary resources.
[*] [b]Fixed:[/b] When a bank account on a bank was destroyed due to the linked settlement dissolving, its owner received double the amount of currency they had on the bank account to their personal account.
[*] [b]Fixed:[/b] Joining a settlement by placing a homestead with the respective option enabled was not possible when foreign property ownership was disallowed in the immigration policy.
[*] [b]Improved:[/b] When a deed has more claimed plots than claim papers supporting them, there is now a timer counting down before unsupported plots will be removed.
[*] [b]Improved:[/b] The error notification when an annexation fails due to not consuming the necessary resources was made more helpful.[/list]
[h3]General:[/h3]
[list][*] [b]Fixed:[/b] The main menu wasn't displayed when the last joined server / local world was invalid.
[*] [b]Fixed:[/b] For users of the french and spanish language (and potentially others) spawn points on the map weren't displayed by default.
[*] [b]Fixed:[/b] A potential issue that could lead to a black circle overlaying the UI.
[*] [b]Fixed:[/b] The dev flood tool didn't work correctly when trying to add or remove a layer on the top of a body of water.
[*] [b]Fixed:[/b] When breaking aqueducts or pipes the game could create water source blocks that were unremovable.
[*] [b]Improved:[/b] The dev flood tool can now remove all connected water, this action is potentially dangerous and requires confirmation in a popup.
[*] [b]Improved:[/b] Multiple small improvements to aqueducts, making it easier to build and use them. (More changes coming in the future)[/list]
[h3]Interaction:[/h3]
[list][*] [b]Fixed:[/b] Vehicles on a barge wouldn't get locked when the driver is still in the vehicle.
[*] [b]Fixed:[/b] Vehicles on a barge could get locked in a flying position.
[*] [b]Fixed:[/b] Vehicles could stay locked on a barge even after the ramp was opened.
[*] [b]Fixed:[/b] Multiple issues with collisions at the ramp of barges.
[*] [b]Fixed:[/b] Claiming via the map didn't work correctly for unfounded settlements.
[*] [b]Fixed:[/b] Claim papers and stakes could be taken from a town foundation without authorization when swapping them while already having any type of claim papers or stakes in the inventory.
[*] [b]Fixed:[/b] An issue with the hammer that allowed to rapidly click without limitations at a storage.[/list]
[h3]Server:[/h3]
[list][*] [b]Fixed:[/b] An issue that could cause a server crash and subsequent inability to start the server related to crafting fees.
[*] [b]Fixed:[/b] An issue that could cause server crash and subsequent removal of all currently running work orders.
[*] [b]Fixed:[/b] Several issues that could potentially lead to server crashes.
[*] [b]Fixed:[/b] The /unclaim command didn't work when the linked deed had residents.
[*] [b]Fixed:[/b] Civics.eco.template was not reflecting the prolongued civic invalidity timer of 60 minutes from Update 10.1. (Make sure to adjust the config of your server if you have a Civics.eco and want to make use of this change)[/list]