Dystopika v1.0.5 now available
Author: marshmatter,
published 2 months ago,
Hello everyone. There will be some news on 1.1 coming soon but in the meantime, I'm happy to release v1.0.5 which introduces Safe Mode as well as some under-the-hood changes to how saves are handled that will benefit those who play Dystopika across multiple devices.
Yes, I skipped v1.0.4. I attended the Microsoft Windows School of Counting.
[h1]Release Notes - v1.0.5[/h1]
[h2]What's New[/h2]
[h3]Safe Mode[/h3]
Safe Mode will skip loading custom billboard media (and show a broken image in its place). The custom media is still "linked" and will reappear the next time you open outside safe mode, but with Safe Mode you can remove or replace billboards if you exceed your system memory. In short, you can attempt to bring a city back under memory requirements in the event of a crash.
Safe Mode also disables Save on Exit and adds a warning when you are about to save.
Safe Mode also exposes [b]Bulk City Import and Export options[/b] in the Pause Menu, which allows you to backup all of your cities and import accordingly. Great for when you want to hop onto the experimental branch without affecting your saves.
To enter Safe Mode, [b]press F8[/b] during the intro message, or use the console command [b]safe-mode[/b].
[h2]Quality of Life[/h2]
[list]
[*] If Custom Media billboard cannot be found, it will display a blue Broken Image billboard instead of a random billboard which was the old behaviour. The path to the media will be retained unless the billboard is manually changed or deleted. This is helpful if you use a Steam Deck and don’t want to break your saves that use Custom Media (which doesn’t move with your city).
[*] Last Opened City is now saved LOCALLY and will not be synced. This prevents unintentionally opening a city on another device (like a Steam Deck) which may not be desired.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Prop placement having unexpected results when placed on buildings near the world border (i.e. strange rotation behaviour)
[*] Fixed a bug that prevented prop unlocks from saving.
[*] Fixed some bugs that would prevent the game from soft locking due to loading corrupted saves.
[/list]
[h2]A Note on Translations[/h2]
Some newer features, buttons, and modals are missing edge case translations and will default back to English right now. There is a larger translation project happening behind-the-scenes where I am changing the workflow to make it easier to continuously improve translations as I add features. Stay tuned.