Dystopika v1.0.1 now available
Author: marshmatter,
published 4 months ago,
Wow. Just [b]wow[/b].
Thank you so much for your reviews, your kindness, your Tweets, and enjoying this weird little thing I made. It's unexpected, it's overwhelming, it's [i]amazing[/i]. I love this freaky little project and I can't wait to realize some wild places I want to take it.
I tried to address some of the most immediately actionable feedback and bugs in a quick week one update. I hope this improves your experience of Dystopika.
[h1]Release Notes - v1.0.1[/h1]
[h2]Quality of Life Improvements[/h2]
[h3]Game Console[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44651138/f44f951bc815a8003e84e53696cc06e78a362b93.png[/img]
Introducing the Game Console! It can be accessed by pressing the ~ key (or whatever is left of the 1 on your keyboard layout).
Currently it is limited to just a few commands but I will be adding more over time.
I wanted to introduce a console to not only improve my ability to fix bugs, but also to provide faster iteration on fixing reported problems before doing a full UI integration. Here's some of the first commands.
[b]deck[/b] - A quick macro command to force 1280x800 fullscreen on the SteamDeck in case you get locked out of the UI, which may encounter some unsupported scenarios.
[b]music-next[/b] - skips to the next track (on shuffle)
[b]setting-vsync[/b] - force a vsync count (0,1,2,3,4). 0 is Vsync off
[b]setting-targetfps[/b] - target framerate when Vsync is 0
[b]setting-resolution[/b] - force a specific resolution and view mode
The game console is [b]EXPERIMENTAL[/b] and recommended only if you're experiencing an issue with the game.
[h3]Experimental Branch[/h3]
There is now an Experimental Branch for early access to bug fixes. Please drop by [i]#dys_experimental[/i] in the [url=https://discord.voidswithin.com/]Discord[/url] to be notified of updates.
[h3]New Settings[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44651138/7db3dd85ae6d62615f454ee2cf7af88f4f44f340.png[/img]
[b]Lens Dirt On/Off[/b]
Disabled Bloom Lens Dirt in build mode (can still be added in Photo Mode)
[b]Blur on Zoom On/Off[/b]
Disabled Blur effect when the camera is zoomed in and out.
[b]Vsync replaces Target FPS[/b]
The Vsync option should better allow you to target a framerate to prevent GPU overheating.
[list]
[*] Off = unlocked FPS
[*] Refresh Rate = target your resolution's refresh rate
[*] 1 / 2 = target HALF your resolution's refresh rate
[*] 1 / 3 = target 1/3 your resolution's refresh rate
[*] 1 / 4 = target 1/4 your resolution's refresh rate
[/list]
If you'd like to know more of the technicals, you check out the [url=https://docs.unity3d.com/ScriptReference/QualitySettings-vSyncCount.html]Unity docs[/url]
[h2]Bug Fixes[/h2]
[list]
[*] Prop unlocks now persist across cities properly.
[*] Billboards now have improved transparency handling for custom import images
[*] Target FPS has been replaced by a VSYNC option to potentially aid with spicy GPUs.
[*] Certain holograms and achievements have been made less RNG-dependent.
[*] Some tracklist adjustments have been made to Foundations soundtrack.
[*] Vertical Neon Text props now handle line breaks in the right direction
[*] Fixed a bug when the game would Save twice when clicking Quick Save
[*] The Ad Blimp now initializes random ads from the default ad pool
[*] Edit Text/Prop highlights should no longer get stuck when entering and exiting text editing.
[/list]
[h2]Known Issues[/h2]
[list]
[*] At low framerates, building movement has difficulty registering
[*] Importing the same image to different billboard sizes may result in rotated billboards
[*] Using CTRL to snap can sometimes become inverted with the UI control
[*] Light Brush neons sometimes do not save properly
[*] Some new Translations might be... off. I am currently working on a new solution for Localizations for better workflow as we get ready to expand to new languages.
[/list]