September 11th Patch Notes
Author: Core,
published 1 month ago,
Before, I thought that the game didn't had enough systems and current depth, so polishing and bug fixing was pointless to be given full focus since stuff will break either way in the future with new additions, but now I think it's in a pretty good state of playability, so I will give full focus to bug fixing and polishing and current features small-medium improvements(no overhauls or bigger additions), in the coming weeks, just to stabilize everything. If anyone doesn't feel that way do tell me :).
[h2]Additions[/h2]
You can now choose settings for election messages
You can now remove items from characters
You can now remove items from inventory
You can now remove fronts
Added associate find beer talent to talent trees
Added associate find guns talent to talent trees
Added associate petty crimes talent to talent trees
[h2]Fixes[/h2]
Characters were not getting properly removed if an event happened during their job
Fixed an issue where a front wasn't producing liquid money
Fixed an issue where upon upgrade hierarchy ui wasn't getting updated.
Fixed an issue where you couldn't assign a lieutenant
Fixed boom talent stat
Added a fail safe scenario if something happens to all candidates in a mayor race that a random new character will be assigned
Fixed wrong starting tinkering
Fixed increasing of tinkering not working correctly
Fixed train ui to not have a duplicate cunning
[h2]Changes[/h2]
Lowered amount of strength for required for unlocking collection
Lowered amount of strength required for performing collection
Changed tavern bullies event to not takeaway so much health
Characterized loanshark and protection racket as violence businesses
Illegal casino sell liquor had a wrong resource cost
You now receive a message when a protection can't be collected due to not having business to protect
There is now accounting data for collect protection