[h2]Changes[/h2] [*]"Ears Everywhere" now has a bigger area knowledge gain modifier(from 10% increase to 50% increase per level) [*]Schemer now has Associate guns and Associate beer talents [*]Starting Toughness now increases max health by 6 [h2]Additions[/h2] [*]When changing archetype more appropriate talents are prepopulated now(with more interesting starting talents to come) [*]Added World events regarding crime bosses or between bosses [*]Added an option to stop Day and Night Cycle from activating as requested by some users. You can activate it by pushing LCtrl + LAlt + LShift + D(Hard combination I know but still didn't want users to unknowingly activate it.) [h2]Improvements[/h2] [*] Building that can't be named no longer show custom names(aka convenience stores, residential buildings, gas station etc) [*] Clicking on new mission message now takes you to that specific mission [*] Clicking on standing order mssage now takes you to the Standing Orders Panel [*] You can no longer hear UI sounds when the game is in the background [h2]Fixes[/h2] [*]Fixed an issue where on rain, bushes were not rendering correctly [*]Fixed an issue where on load in certain case the associates were getting doubled [*]Fixed an issue where some roads where rendered on top of one another, causing flickering(or Z-Fighting) [*]Fixed an issue where initial talent was having trouble with showing tooltip