Patch notes Additions -Produce: Added a max button to produce -Fire Sale: Added an option in fire sale to select by resource -You can now find fencers in residential buildings where you can sell stolen goods Changes -You no longer get injured when recruiting associates -You no longer lose health when recruiting -Encounters where you can buy items no longer show in 1920 but in the years after. Fixes -FireSale: Fixed text not being spaced out in multiple words for resources -Fire Sale: Improved tooltips trigger