[h2]A bit of unneeded background[/h2] Hopefully I can regain and post some more updates as I got motivated and inspired for certain problems of the game. Unfortunately it's a tough period both personal and financial wise, so not sure how much the spark will last to be honest, but nonetheless Dough will still get updates even if they might get slim at times. If you wish to support Dough spread the word or leave a positive review. I don't know how many more people might be interested in buying Dough in the future, it might be smarter financial wise to start from the core of Dough and create a crime game spanning whole of US, having multiple cities instead of one, but also fixing some of Dough issues. This are all stuff that are weighting down on me lol, sorry if I'm bothering your, as I have a huge motivation to create great games but it won't matter if I can be financially stable. Not thinking about abandoning Dough though, it won't make any sense whatsoever to do that. Come and join the discord we might have a talk about any subject. [h2]Changes[/h2] [*]Changed order of hire employee and search for employee in tutorial [*]Changed order of when upgrade headquarters for max dirty money shows up [h2]Additions[/h2] [*]Added logic to hide active messages of a type when you disable them [*]You can now select whether to get resource price changes messages [h2]Improvements[/h2] [*]Changed the ui so text in encounter doesn't overflow in specific instances. [h2]Fixes[/h2] [*]Future events no longer show in tutorial [*]Fixed an issue where you can't reenable message type if you already disabled it [*]Fixed an issue with night time as lights weren't activating [*]Fixed an issue that was causing buttons sound in the background in certain cases