Hello Elder! Just a small update to signal that 0.0021 is now on the main branch, so enjoy your better starts, and the cool new colors for Highly Fertile terrains! (Just as a heads up, it will say "experimental" in the title screen, but that is untrue, ignore that for now) [img]https://clan.cloudflare.steamstatic.com/images//33727204/6b236abd16956ba3da3171e780d10485fcaf00c1.gif[/img] Hope this solves the peskier bugs, but do let me know if it does not! Also, do not worry if you see a new locked tech below Theater... I am working on finding out what that is! Have fun - Michele [b]V 1.0.0.0021[/b] [b]Balance[/b] [list] [*] Starting food generation now takes into account the starting reachable area, making sure you get a minimum amount of food inside it (not for the Captain) [*] Reduced maximum Mastery Level from 20 to 10 (I'm trying to find a humanly reachable value) [/list] [b]UX[/b] [list] [*] Added Seasonal tile colors for Highly Fertile terrains [*] Super Fast Mode will now also skip Elder visions (this will make it harder to see them appearing, of course) [/list] [b]Bugfixes[/b] [list] [*] Fixed Mastery Level hint when you complete your first Hard or Harder game not appearing anymore [*] Fixed actions not being cleared correctly when a building becomes abandoned [*] Fixed rare bug where some patterns could cause a Healer to get stuck on load due to its building being abandoned [*] Fixed map generation sometimes not generating enough reachable Mountain tiles [*] Fixed multiple workers being able to be assigned at some buildings that allowed only one to be assigned. [*] Fixed a rare bug with season change blocking the game in some maps [*] Fixed challenge mode UI acting weirdly if you change elder (note that if you saw 1/0 it means you did not unlock it for that Elder yet, it was an error) [*] Fixed a few localization errors [/list] [b]System[/b] [list] [*] Minor performance optimizations [*] Added unique game versioning to handle further addition of mechanics [/list] Have fun! - Michele