Various fixes, thanks for the reports! [b]Bugfixing[/b] [list] [*] Fixed "Shade" event sometimes blocking the scared Pip in place [*] Fixed a rare bug with removing Pips using side-actions from buildings sometimes causing them to be re-assigned to that same building on load, causing a soft lock [*] Fixed bug with "An Offer You Can't Refuse" event making the Trader join the village on some specific choices [*] Fixed a small rounding error in the Pixel shader for Pips that sometimes made them look a bit weird [*] Fixed bug where Pips kept trying to return to previous buildings even if they were manually unassigned [*] Fix phase text not being hidden if quitting mid-pass turn [*] Fixed warning on auto-Pip removal not being shown anymore during the turnx [*] Localization fixes [*] Minor optimizations [/list]