Hello Elders! I did some more balance tweaks on some of the most "feelbad" events, and some more fixes. As I said, I'll be doing rehab for my leg in August (having the baby at home so it won't be as easy to work eheh!), then I'll resume work, in the meantime I should be around for some extreme programming if some ugly bugs show up! Have fun and see you in September! - Michele V 1.3.1 [b]UX[/b] [list] [*] Removed "Big Village" hint as it was generating confusion [/list] [b]Balance[/b] [list] [*] Swapped "Burial Site" and "Grave" amount of Pips cured per cure action [*] "Boon: Illuminism": moved from tier 7 to tier 4, so that it can be more useful [*] "Flu Epidemic": It is now a Risk event instead of an Omen event. Can appear as a Doom event. [*] "Rising Tensions": It is now a Risk event instead of an Omen event. Can appear as a Doom event. [*] "Body Heat": Increased minimum Pips constraint from 20 to 30 [*] "Overcrowding": Increased minimum Pips constraint from 20 to 30 [*] "Enoclophobia": Increased minimum Pips constraint from 20 to 30. Reduced strength from T*5% to T*3% [*] "Contagious Cough": Reduced strength from T*3% to T*2% [*] "Lament the World": Rarity from 2 to 3. Reduced strength from T*4% to T*3% (as Mourning without corpses makes less sense) [*] "Mourning Procession": Strength from T*6% to T*7% [*] "White Carpet": Now hits 30% instead of 50% of the map [/list] [b]Bugfixes[/b] [list] [*] Fixed "Alchemist's Poisoning" and "Love Potion" effects triggering twice [*] Fixed rendering a Barbecue abandoned by disabling a Hunting Hut due to an animal tile being removed causing phantom meat to be registered [*] Fixed removing animal tiles not checking for abandoned status right away [*] Localization fixes [/list]