V 1.2.2 c (and b)
Author: Catman,
published 5 months ago,
Some more fixes for very edge cases, thank you for the reports and enjoy the weekend!
V 1.2.2 c
[b]Bugfixes[/b]
[list]
[*] Fixed "Bad Joke" soft-locking the game if you had exactly one Pip, as he would tell the joke to himself, start crying, and then refuse to do anything else.
[*] Fixed bug with some warnings not disappearing at pass turn, or a reset
[*] Fixed nullreference when trying to untrain a Pip that was working while nobody else was available
[*] Fixed Boon: Terraforming not correctly giving outputs for wood and ice
[*] Fixed a pesky bug where using multi-Pip buildings would replace existing Pips without removing them first, creating clumps of Pips working in the same spot
[*] Fixed new fields animating while disabled
[*] Fixed production order of Tea Field when Herbs are exactly at zero generating ghost herbs on load
[*] Fixed multi-Pip buildings force-removing from other buildings even without replacements
[/list]
V 1.2.2 b
[b]Balance[/b]
[list]
[*] Refreshing Rain: Increased Threat range from 1-7 to 3-7 to avoid it appearing too early and messing with the initial Heat buildings
[*] Reduced maximum number of hit pips for losing high-threat events very badly (to avoid hitting *all* Pips when that was not intended)
[/list]