This version fixes a few pesky issues with last week's big patch! [b]UX[/b] [list] [*] The game will now keep running in the background during the initial loading (so you can alt tab while it loads) [/list] [b]Bugfixes[/b] [list] [*] Fixed a post-update bug with assigning Pips for growth, then leaving one available, then assigning a different action to the dwelling, then save and reloading, getting Pips stuck forever (phew!) [*] Fixed a post-update bug with some ailments not clearing correctly [*] Fixed Pip cycling jumping twice per click [*] Fixed bug with reloading a game with no research selected re-selecting an already completed building [*] Fixed some copper ores appearing in non visible pivots on outer mountains [*] Fixed Strong Bones quirk not working correctly [*] Fixed nullreference on output checking when using Techs on a School [*] Fixed resource output not being computed correctly when combining multiple Enhancing traits [/list] [b]System[/b] [list] [*] Minor optimizations [/list]