[b]UX[/b] [list] [*] Abandoned warning is now a bit larger [*] Improved SUPER fast-pass turn when events try to zoom on multiple targets, now zooming only on the first, further reducing slowdowns [/list] [b]Bugfixes[/b] [list] [*] Fixed hats and tools becoming darker during the night [*] Fixed a rare stunlock bug when a professional Pip is replaced by a non-professional Pip that then gets stunned [*] Fixed auto-replaced Pips not having their working building assigned correctly [*] Revised action order to make Dismantle happen as the last action, solving some rare pesky soft locks [*] Fixed game log UI not being visible at the start [/list]