V 1.1.007f
Author: Catman,
published 9 months ago,
[b]Bugfixes[/b]
[list]
[*] Fixed some advanced techs not working properly (i.e. vegetable to infusion, and fruit to beer)
[*] Fixed losing a village when a Wild Pip is in the forest not making the game end, with the Elder hoping secretely that the Wild Pip would rebuild everything
[*] Fixed Pips that had disappeared in water reappearing on load while they should just remaing underwater for a while
[*] Fixed Children being able to inhabit dwelling of the wrong class, allowing a commoner Pip to be adopted by Bourgeois parents (oh my!!!)
[*] Fixed bug with food toggle desynchronizing on load if cutscenes are enabled
[*] Fixed Christmas events not triggering if all your Pips are incapacitated
[*] Fixed some advanced techs not working properly (i.e. vegetable to infusion, and fruit to beer)
[*] Fixed some Children being counted inside multiple dwellings
[*] Fixed some resource animations not playing anymore
[*] Added missing localization for upgrade tooltips
[*] Fixed path check on older savegames
[*] Fixed a few typos
[*] Minor graphical fixes
[/list]