V 1.1.006 experimental
Author: Catman,
published 10 months ago,
A new version is now up on experimental with some bugfixes, and small changes.
V 1.1.006 EXPERIMENTAL
[b]Gameplay[/b]
[list]
[*] Underground Water is now kept when adding pavements
[*] Snow is now kept when adding pavements
[/list]
[b]UX[/b]
[list]
[*] Remove Paving now lists "Adds: Dirt terrain" among its traits
[*] Controller: Resource pool UI is now scrollable
[/list]
[b]Bugfixes[/b]
[list]
[*] Controller: fixed controller blocking during event arrival UI
[*] Fixed animals not listing their food correctly at the start of a game
[*] Fixed ruined buildings exploding again on load
[*] Fixed bug with training and upgrading costs being paid again if save/loading mid-action
[*] Fixed overlap of the pass-turn UI
[*] Fixed bug with Wildpip generating Nature even if out of the village
[*] Fixed Controller input sometimes appearing even if nothing was available
[*] Fixed Ice Cutting not listing "Removes: Snowy terrain" among its traits
[*] Fixed bug with camera highlighting of game elements breaking the zoom level
[*] Fixed bug with Wild Pip joining the village on a load
[*] Added missing description to Wild Pip Terrain
[*] Fixed various typos
[/list]
[b]System[/b]
[list]
[*] Minor optimizations
[/list]