A new version is now up on experimental with some bugfixes, and small changes. V 1.1.006 EXPERIMENTAL [b]Gameplay[/b] [list] [*] Underground Water is now kept when adding pavements [*] Snow is now kept when adding pavements [/list] [b]UX[/b] [list] [*] Remove Paving now lists "Adds: Dirt terrain" among its traits [*] Controller: Resource pool UI is now scrollable [/list] [b]Bugfixes[/b] [list] [*] Controller: fixed controller blocking during event arrival UI [*] Fixed animals not listing their food correctly at the start of a game [*] Fixed ruined buildings exploding again on load [*] Fixed bug with training and upgrading costs being paid again if save/loading mid-action [*] Fixed overlap of the pass-turn UI [*] Fixed bug with Wildpip generating Nature even if out of the village [*] Fixed Controller input sometimes appearing even if nothing was available [*] Fixed Ice Cutting not listing "Removes: Snowy terrain" among its traits [*] Fixed bug with camera highlighting of game elements breaking the zoom level [*] Fixed bug with Wild Pip joining the village on a load [*] Added missing description to Wild Pip Terrain [*] Fixed various typos [/list] [b]System[/b] [list] [*] Minor optimizations [/list]