Hello Elders! Hope everything is going great for you all! I pushed new bugfixes on the main branch. Work on balance patch 1.0.1 continues (thank you for your continuous feedback, the new flow seems to be well liked!), and as I iron out the details the balance patch will be moved to the main branch for everybody to enjoy. Keep sending me your thoughts about it! Thanks to your feedback, controllers are working fine now on the experimental branch and I plan to add the controller support to the main branch alongside the balance changes! Have fun! - Michele V 1.0.0.027b [b]Bugfixes[/b] [list] [*] Fixed bug with Bard quarreling with other Pips before joining the village [*] Fixed bug with Bard claiming up to 3 housing places [*] Fixed bug with pulsing idle Pips not discerning their social class [*] Fixed bug with VIP and ailment popups not appearing on load until you pass the turn [*] Fixed bug with Growth action not being available if you have exactly one resource [*] Fixed bug with farmers being able to be auto-assigned to fields where other Pips were working [*] Fixed eventopedia filtering getting the wrong tab when searching inside resource tabs [*] Fixed various typos [/list] V 1.0.1.003 EXPERIMENTAL d [b]UX[/b] [list] [*] Controller fixes and updates [*] Added glyphs to Tutorial [/list] [b]System[/b] [list] [*] Optimized data loading on startup [/list] [b]Bugfixes[/b] [list] [*] Fixed threat getting to value 8 going out of range on Apocalypse [*] Fixed bug with research re-rolling on each load [/list] V 1.0.1.003 EXPERIMENTAL c [b]Bugfixes[/b] [list] [*] Controller fixes and updates [*] Fixed higher difficulties protection to get 100% being affected by difficulty [/list] [b]System[/b] [list] [*] Optimized Building data assignment on load [/list]