[b] - Achievements[/b] - Reduced from 500 to 100 hours. - Reduced from 10000 to 5000 turns [b] - Bugfixes[/b] - Fixed some edge cases with graveyards getting people stuck - Fixed resource count persisting between runs making your score rise too much [b] - Events Balance[/b] - Risk events that may become Mini events won't be affected by village size anymore - Strong Cold rarity increased from 1 to 3